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fix(Scripts/SunwellPlateau): Remove despawn on evade flag from KJ and… (#21753)
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@@ -450,6 +450,7 @@ struct boss_kiljaeden : public BossAI
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if (me->GetReactState() == REACT_PASSIVE)
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return;
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ScriptedAI::EnterEvadeMode(why);
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me->DespawnOrUnsummon();
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}
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void AttackStart(Unit* who) override
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