fix(Scripts/SunwellPlateau): Remove despawn on evade flag from KJ and… (#21753)

This commit is contained in:
Andrew
2025-03-24 14:16:22 -03:00
committed by GitHub
parent d5bee6e2a3
commit 4e9148799f
2 changed files with 3 additions and 0 deletions

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@@ -450,6 +450,7 @@ struct boss_kiljaeden : public BossAI
if (me->GetReactState() == REACT_PASSIVE)
return;
ScriptedAI::EnterEvadeMode(why);
me->DespawnOrUnsummon();
}
void AttackStart(Unit* who) override