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fix(Core/Spells): Properly handle pet spell auras with infinity cooldown. (#9576)
Fixes #9339
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@@ -494,12 +494,16 @@ void Aura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication* auraApp)
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m_applications[target->GetGUID()] = auraApp;
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// set infinity cooldown state for spells
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if (caster && caster->GetTypeId() == TYPEID_PLAYER)
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if (m_spellInfo->IsCooldownStartedOnEvent() && !m_castItemGuid && caster)
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{
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if (m_spellInfo->IsCooldownStartedOnEvent() && !m_castItemGuid)
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if (caster->IsPlayer())
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{
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caster->ToPlayer()->AddSpellAndCategoryCooldowns(m_spellInfo, 0, nullptr, true);
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}
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else
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{
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caster->ToCreature()->AddSpellCooldown(m_spellInfo->Id, 0, infinityCooldownDelay);
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}
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}
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}
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@@ -526,6 +530,30 @@ void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication* auraAp
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m_removedApplications.push_back(auraApp);
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// reset cooldown state for spells
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if (m_spellInfo->IsCooldownStartedOnEvent() && !m_castItemGuid && caster)
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{
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if (caster->IsPlayer())
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{
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// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
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caster->ToPlayer()->SendCooldownEvent(GetSpellInfo());
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}
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else
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{
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caster->ToCreature()->AddSpellCooldown(m_spellInfo->Id, 0, 0);
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if (Unit* owner = caster->GetCharmerOrOwner())
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{
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if (Player* playerOwner = owner->ToPlayer())
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{
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WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
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data << uint32(m_spellInfo->Id);
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data << caster->GetGUID();
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playerOwner->SendDirectMessage(&data);
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}
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}
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}
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}
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if (caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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if (GetSpellInfo()->IsCooldownStartedOnEvent() && !m_castItemGuid)
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