fix(Core/Spells): Properly handle pet spell auras with infinity cooldown. (#9576)

Fixes #9339
This commit is contained in:
UltraNix
2021-12-12 15:43:22 +01:00
committed by GitHub
parent b1303e0e96
commit 4e70e60427
3 changed files with 34 additions and 13 deletions

View File

@@ -750,7 +750,10 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
if (result == SPELL_CAST_OK)
{
pet->ToCreature()->AddSpellCooldown(spellid, 0, spellInfo->IsCooldownStartedOnEvent() ? infinityCooldownDelay : 0);
if (!spellInfo->IsCooldownStartedOnEvent())
{
pet->ToCreature()->AddSpellCooldown(spellid, 0, 0);
}
unit_target = spell->m_targets.GetUnitTarget();