From 4e590ed20c51fce060c4a52fdef5a14abddca386 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Sat, 9 Oct 2021 10:20:07 +0200 Subject: [PATCH] fix(Core/Quest): Update all quests when item is optained/removed (#7862) Co-Authored-By: Gildor <521036+Jildor@users.noreply.github.com> Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com> --- src/server/game/Entities/Player/PlayerQuest.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/server/game/Entities/Player/PlayerQuest.cpp b/src/server/game/Entities/Player/PlayerQuest.cpp index 7ebcf40be..2ba20af37 100644 --- a/src/server/game/Entities/Player/PlayerQuest.cpp +++ b/src/server/game/Entities/Player/PlayerQuest.cpp @@ -1805,7 +1805,6 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) CompleteQuest(questid); else AdditionalSavingAddMask(ADDITIONAL_SAVING_INVENTORY_AND_GOLD | ADDITIONAL_SAVING_QUEST_STATUS); - return; } } } @@ -1847,7 +1846,6 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count) m_QuestStatusSave[questid] = true; IncompleteQuest(questid); } - return; } } }