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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Events): update holiday code and remove misleading log (event date is the one from game_event) (#3365)
Cherry-picked 5b4287e683
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -23,6 +23,7 @@
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#include "LuaEngine.h"
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#endif
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#include <time.h>
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#include "Util.h"
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GameEventMgr* GameEventMgr::instance()
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{
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@@ -1015,7 +1016,12 @@ void GameEventMgr::LoadHolidayDates()
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if (uint32 duration = fields[3].GetUInt32())
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entry->Duration[0] = duration;
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modifiedHolidays.insert(entry->Id);
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auto itr = std::lower_bound(modifiedHolidays.begin(), modifiedHolidays.end(), entry->Id);
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if (itr == modifiedHolidays.end() || *itr != entry->Id)
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{
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modifiedHolidays.insert(itr, entry->Id);
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}
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++count;
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} while (result->NextRow());
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@@ -1753,8 +1759,10 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
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event.length = holiday->Duration[stageIndex] * HOUR / MINUTE;
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time_t stageOffset = 0;
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for (int i = 0; i < stageIndex; ++i)
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for (uint8 i = 0; i < stageIndex; ++i)
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{
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stageOffset += holiday->Duration[i] * HOUR;
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}
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switch (holiday->CalendarFilterType)
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{
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@@ -1773,44 +1781,62 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
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if (holiday->Looping)
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{
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event.occurence = 0;
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for (int i = 0; i < MAX_HOLIDAY_DURATIONS && holiday->Duration[i]; ++i)
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for (uint8 i = 0; i < MAX_HOLIDAY_DURATIONS && holiday->Duration[i]; ++i)
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{
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event.occurence += holiday->Duration[i] * HOUR / MINUTE;
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}
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}
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bool singleDate = ((holiday->Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1
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time_t curTime = time(nullptr);
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for (int i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i)
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for (uint8 i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i)
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{
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uint32 date = holiday->Date[i];
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tm timeInfo;
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if (singleDate)
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timeInfo.tm_year = localtime(&curTime)->tm_year - 1; // First try last year (event active through New Year)
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{
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localtime_r(&curTime, &timeInfo);
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timeInfo.tm_year -= 1; // First try last year (event active through New Year)
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}
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else
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{
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timeInfo.tm_year = ((date >> 24) & 0x1F) + 100;
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}
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timeInfo.tm_mon = (date >> 20) & 0xF;
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timeInfo.tm_mday = ((date >> 14) & 0x3F) + 1;
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timeInfo.tm_hour = (date >> 6) & 0x1F;
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timeInfo.tm_min = date & 0x3F;
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timeInfo.tm_sec = 0;
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timeInfo.tm_isdst = -1;
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tm tmCopy = timeInfo;
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// try to get next start time (skip past dates)
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time_t startTime = mktime(&timeInfo);
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if (curTime < startTime + event.length * MINUTE)
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{
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event.start = startTime + stageOffset;
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return;
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break;
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}
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else if (singleDate)
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{
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tmCopy.tm_year = localtime(&curTime)->tm_year; // This year
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tm tmCopy;
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localtime_r(&curTime, &tmCopy);
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int year = tmCopy.tm_year; // This year
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tmCopy = timeInfo;
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tmCopy.tm_year = year;
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event.start = mktime(&tmCopy) + stageOffset;
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return;
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break;
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}
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else
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{
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// date is due and not a singleDate event, try with next DBC date (modified by holiday_dates)
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// if none is found we don't modify start date and use the one in game_event
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}
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}
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sLog->outString("No suitable start date found for holiday %u.", event.holiday_id);
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}
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bool IsHolidayActive(HolidayIds id)
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