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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' into Playerbot
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@@ -277,7 +277,7 @@ void MotionMaster::MoveTargetedHome(bool walk /*= false*/)
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if (target)
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{
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LOG_DEBUG("movement.motionmaster", "Following {} ({})", target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
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Mutate(new FollowMovementGenerator<Creature>(target, PET_FOLLOW_DIST, _owner->GetFollowAngle(),true), MOTION_SLOT_ACTIVE);
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Mutate(new FollowMovementGenerator<Creature>(target, PET_FOLLOW_DIST, _owner->GetFollowAngle(), true, true), MOTION_SLOT_ACTIVE);
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}
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}
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else
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@@ -406,7 +406,7 @@ void MotionMaster::MoveCircleTarget(Unit* target)
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/**
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* @brief The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE
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*/
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void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot, bool inheritWalkState)
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void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot, bool inheritWalkState, bool inheritSpeed)
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{
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// ignore movement request if target not exist
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if (!target || target == _owner || _owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
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@@ -419,13 +419,13 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
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{
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LOG_DEBUG("movement.motionmaster", "Player ({}) follow to {} ({})",
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_owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
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Mutate(new FollowMovementGenerator<Player>(target, dist, angle, inheritWalkState), slot);
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Mutate(new FollowMovementGenerator<Player>(target, dist, angle, inheritWalkState, inheritSpeed), slot);
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}
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else
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{
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LOG_DEBUG("movement.motionmaster", "Creature ({}) follow to {} ({})",
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_owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
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Mutate(new FollowMovementGenerator<Creature>(target, dist, angle, inheritWalkState), slot);
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Mutate(new FollowMovementGenerator<Creature>(target, dist, angle, inheritWalkState, inheritSpeed), slot);
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}
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}
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