mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(src/common|server): remove unused import (big part 2) (#20388)
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@@ -19,7 +19,7 @@
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#define APPENDERFILE_H
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#include "Appender.h"
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#include <atomic>
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#include <atomic> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
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#include <vector>
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class AppenderFile : public Appender
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@@ -22,7 +22,7 @@
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#include "Duration.h"
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#include "MPSCQueue.h"
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#include <functional>
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#include <memory>
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#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
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#include <string>
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#include <unordered_map>
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#include <vector>
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@@ -18,7 +18,7 @@
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#ifndef IteratorPair_h__
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#define IteratorPair_h__
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#include <vector>
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#include <vector> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
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namespace Acore
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{
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@@ -19,7 +19,6 @@
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#define ACORE_GRIDNOTIFIERSIMPL_H
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#include "Corpse.h"
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#include "CreatureAI.h"
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#include "GridNotifiers.h"
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#include "Object.h"
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#include "Player.h"
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@@ -21,7 +21,6 @@
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#include "ObjectGuid.h"
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#include <map>
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#include <set>
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#include <string>
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enum DumpTableType
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{
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@@ -21,7 +21,6 @@
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#include "ARC4.h"
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#include "AuthDefines.h"
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#include "ByteBuffer.h"
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#include "WardenCheckMgr.h"
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#include "WardenPayloadMgr.h"
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#include <array>
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@@ -16,7 +16,7 @@
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*/
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#include "Cell.h"
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#include "CellImpl.h"
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#include "CellImpl.h" // NOTE: this import is NEEDED (even though some IDEs report it as unused)
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#include "CreatureScript.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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@@ -18,7 +18,7 @@
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#include "Realm.h"
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#include "IpNetwork.h"
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#include <boost/asio/ip/tcp.hpp>
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#include <memory>
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#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
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boost::asio::ip::tcp_endpoint Realm::GetAddressForClient(boost::asio::ip::address const& clientAddr) const
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{
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@@ -20,7 +20,7 @@
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#include "AsioHacksFwd.h"
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#include "Common.h"
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#include <memory>
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#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
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enum RealmFlags
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{
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@@ -22,7 +22,7 @@
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#include "Realm.h"
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#include <array>
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#include <map>
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#include <memory>
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#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
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#include <vector>
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struct RealmBuildInfo
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