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fix(Creature/Core): Boss phased reset (#7828)
Co-authored-by: Si1ker <Si1ker@users.noreply.github.com> Co-authored-by: lineagedr <lineagedr@users.noreply.github.com> Co-authored-by: Footman <footman@hotmail.de>
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@@ -604,6 +604,11 @@ void BossAI::SummonedCreatureDespawn(Creature* summon)
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summons.Despawn(summon);
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}
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void BossAI::SummonedCreatureDespawnAll()
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{
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summons.DespawnAll();
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}
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void BossAI::UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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