diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 7bd34745d..b3c9d4398 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -130,7 +130,6 @@ struct boss_nalorakk : public BossAI _introScheduler.Schedule(5s, GROUP_CHECK_DEAD, [this](TaskContext context) { if (CheckFullyDeadGroup(_waveList)) - { if (_phase == PHASE_SEND_GUARDS_1) { _introScheduler.CancelGroup(GROUP_CHECK_DEAD); @@ -144,7 +143,6 @@ struct boss_nalorakk : public BossAI }); _phase = PHASE_SEND_GUARDS_2; } - } context.Repeat(5s); }); break; @@ -157,7 +155,6 @@ struct boss_nalorakk : public BossAI _introScheduler.Schedule(5s, GROUP_CHECK_DEAD, [this](TaskContext context) { if (CheckFullyDeadGroup(_waveList)) - { if (_phase == PHASE_SEND_GUARDS_2) { _introScheduler.CancelGroup(GROUP_CHECK_DEAD); @@ -171,8 +168,6 @@ struct boss_nalorakk : public BossAI }); _phase = PHASE_SEND_GUARDS_3; } - - } context.Repeat(5s); }); break; @@ -183,13 +178,12 @@ struct boss_nalorakk : public BossAI _introScheduler.Schedule(5s, GROUP_CHECK_DEAD, [this](TaskContext context) { if (CheckFullyDeadGroup(_waveList)) - { if (_phase == PHASE_SEND_GUARDS_3) { _introScheduler.CancelGroup(GROUP_CHECK_DEAD); _waveList.clear(); Talk(SAY_RUN_AWAY); - me->GetMotionMaster()->MovePath(me->GetEntry()*100+3, false); + me->GetMotionMaster()->MovePath(me->GetEntry() * 100 + 3, false); _introScheduler.Schedule(6s, [this](TaskContext) { me->SetFacingTo(1.54f); @@ -197,7 +191,6 @@ struct boss_nalorakk : public BossAI }); _phase = PHASE_SEND_GUARDS_4; } - } context.Repeat(5s); }); break; @@ -209,7 +202,6 @@ struct boss_nalorakk : public BossAI _introScheduler.Schedule(5s, GROUP_CHECK_DEAD, [this](TaskContext context) { if (CheckFullyDeadGroup(_waveList)) - { if (_phase == PHASE_SEND_GUARDS_4) { _introScheduler.CancelGroup(GROUP_CHECK_DEAD); @@ -221,7 +213,6 @@ struct boss_nalorakk : public BossAI _phase = PHASE_START_COMBAT; _ranIntro = true; } - } context.Repeat(5s); }); break; @@ -245,15 +236,13 @@ struct boss_nalorakk : public BossAI context.Repeat(); }).Schedule(10s, 15s, GROUP_HUMAN, [this](TaskContext context) { - if (!me->GetVictim()->HasAura(SPELL_MANGLEEFFECT)) + if (me->GetVictim() && !me->GetVictim()->HasAura(SPELL_MANGLEEFFECT)) { DoCastVictim(SPELL_MANGLE); context.Repeat(1s); } else - { context.Repeat(); - } }).Schedule(10min, GROUP_BERSERK, [this](TaskContext) { Talk(SAY_BERSERK);