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https://github.com/mod-playerbots/azerothcore-wotlk.git
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More fixes for Mirror Image
When player loses target on the mirror image should still attack the current target
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@@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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@@ -81,7 +81,7 @@ class npc_pet_mage_mirror_image : public CreatureScript
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((Minion*)me)->SetFollowAngle(angle);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_DEFENSIVE);
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// Xinef: Inherit Master's Threat List (not yet implemented)
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//owner->CastSpell((Unit*)NULL, SPELL_MAGE_MASTERS_THREAT_LIST, true);
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@@ -149,26 +149,14 @@ class npc_pet_mage_mirror_image : public CreatureScript
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if (owner && owner->GetTypeId() == TYPEID_PLAYER)
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{
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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if (selection && selection != me->GetVictim())
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{
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// target has cc, search target without cc!
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if (selection->HasBreakableByDamageCrowdControlAura() || !me->IsValidAttackTarget(selection))
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{
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EnterEvadeMode();
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return;
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}
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if (selection)
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{
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me->getThreatManager().resetAllAggro();
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me->AddThreat(selection, 1000000.0f);
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if (owner->IsInCombat())
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AttackStart(selection);
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AttackStart(selection);
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}
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}
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if (!me->GetVictim() || !me->GetVictim()->IsAlive())
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return;
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}
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void Reset()
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@@ -183,6 +171,9 @@ class npc_pet_mage_mirror_image : public CreatureScript
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if (events.GetTimer() < 1200)
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return;
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if (!me->GetVictim() || !me->GetVictim()->IsAlive())
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EnterEvadeMode();
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if (!me->IsInCombat() || !me->GetVictim())
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{
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MySelectNextTarget();
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@@ -190,23 +181,17 @@ class npc_pet_mage_mirror_image : public CreatureScript
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}
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checktarget += diff;
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if (checktarget >= 1000)
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{
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if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
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{
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MySelectNextTarget();
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me->InterruptNonMeleeSpells(true); // Stop casting if target is C or not Alive.
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me->InterruptNonMeleeSpells(true); // Stop casting if target is CC or not Alive.
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return;
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}
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}
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selectionTimer += diff;
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if (selectionTimer >= 1000)
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{
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MySelectNextTarget();
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selectionTimer = 0;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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