Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-09-22 15:18:27 -06:00
committed by GitHub
20 changed files with 6130 additions and 115 deletions

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@@ -51,7 +51,8 @@ enum DataTypes
DATA_HALL_RUNE_6 = 21,
DATA_HALL_RUNE_7 = 22,
DATA_SOLAKAR_FLAMEWREATH = 23,
DATA_MOR_GRAYHOOF = 24
DATA_MOR_GRAYHOOF = 24,
DATA_VAELASTRASZ = 25
};
enum CreaturesIds
@@ -75,6 +76,8 @@ enum CreaturesIds
NPC_BLACKHAND_VETERAN = 9819,
NPC_BLACKHAND_INCARCERATOR = 10316,
NPC_LORD_VICTOR_NEFARIUS = 10162,
NPC_VAELASTRASZ_THE_RED = 10340,
NPC_VAELASTRASZ_UBRS = 10538,
NPC_SCARSHIELD_INFILTRATOR = 10299,

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@@ -18,15 +18,19 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
#include "SpellScript.h"
enum Spells
{
SPELL_REND_MOUNTS = 16167, // Change model
SPELL_CORROSIVE_ACID = 16359, // Combat (self cast)
SPELL_FLAMEBREATH = 16390, // Combat (Self cast)
SPELL_FREEZE = 16350, // Combat (Self cast)
SPELL_KNOCK_AWAY = 10101, // Combat
SPELL_SUMMON_REND = 16328 // Summons Rend near death
SPELL_REND_MOUNTS = 16167, // Change model
SPELL_CORROSIVE_ACID = 16359, // Combat (self cast)
SPELL_FLAMEBREATH = 16390, // Combat (Self cast)
SPELL_FREEZE = 16350, // Combat (Self cast)
SPELL_KNOCK_AWAY = 10101, // Combat
SPELL_SUMMON_REND = 16328, // Summons Rend near death
SPELL_CHROMATIC_PROTECTION_FIRE = 16373,
SPELL_CHROMATIC_PROTECTION_FROST = 16392,
SPELL_CHROMATIC_PROTECTION_NATURE = 16391,
};
enum Misc
@@ -179,7 +183,64 @@ public:
}
};
// 16372 - Chromatic Protection
class spell_gyth_chromatic_protection : public AuraScript
{
PrepareAuraScript(spell_gyth_chromatic_protection);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_CORROSIVE_ACID, SPELL_FLAMEBREATH, SPELL_FREEZE });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
{
switch (spellInfo->Id)
{
case SPELL_CORROSIVE_ACID:
case SPELL_FLAMEBREATH:
case SPELL_FREEZE:
return true;
break;
default:
break;
}
}
return false;
}
void HandleProc(AuraEffect const* /* aurEff */, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
{
switch (spellInfo->Id)
{
case SPELL_CORROSIVE_ACID:
GetTarget()->CastSpell(GetTarget(), SPELL_CHROMATIC_PROTECTION_NATURE, true);
break;
case SPELL_FLAMEBREATH:
GetTarget()->CastSpell(GetTarget(), SPELL_CHROMATIC_PROTECTION_FIRE, true);
break;
case SPELL_FREEZE:
GetTarget()->CastSpell(GetTarget(), SPELL_CHROMATIC_PROTECTION_FROST, true);
break;
default:
break;
}
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_gyth_chromatic_protection::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
void AddSC_boss_gyth()
{
new boss_gyth();
RegisterSpellScript(spell_gyth_chromatic_protection);
}

View File

@@ -253,6 +253,7 @@ public:
{
case EVENT_START_1:
instance->SetBossState(DATA_WARCHIEF_REND_BLACKHAND, IN_PROGRESS);
instance->SetData(DATA_VAELASTRASZ, NOT_STARTED);
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
victor->AI()->Talk(SAY_NEFARIUS_0);

View File

@@ -24,6 +24,7 @@
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "blackrock_spire.h"
uint32 const DragonspireMobs[3] = { NPC_BLACKHAND_DREADWEAVER, NPC_BLACKHAND_SUMMONER, NPC_BLACKHAND_VETERAN };
@@ -80,6 +81,7 @@ public:
uint32 CurrentSolakarWave = 0;
uint32 SolakarState = NOT_STARTED; // there should be a global instance encounter state, where is it?
GuidVector SolakarSummons;
uint32 VaelastraszState = NOT_STARTED;
instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map)
{
@@ -89,6 +91,7 @@ public:
CurrentSolakarWave = 0;
SolakarState = NOT_STARTED;
SolakarSummons.clear();
VaelastraszState = NOT_STARTED;
}
void CreatureLooted(Creature* creature, LootType loot) override
@@ -377,6 +380,9 @@ public:
}
SolakarState = data;
break;
case DATA_VAELASTRASZ:
VaelastraszState = data;
break;
case DATA_UROK_DOOMHOWL:
if (data == FAIL)
{
@@ -420,6 +426,10 @@ public:
{
return SolakarState;
}
else if (type == DATA_VAELASTRASZ)
{
return VaelastraszState;
}
else
{
return InstanceScript::GetData(type);
@@ -877,6 +887,247 @@ public:
}
};
/*#####
# npc_vaelastrasz_the_red and Seal of Ascension event
#####*/
// Set fixed spawn points so there's enough room for the dragon model
Position VaelastraszTheRedPosNorth = Position(168.815506f, -420.311066f, 110.472298f, 3.141593f);
Position VaelastraszTheRedPosSouth = Position(134.369049f, -420.311066f, 110.472298f, 6.283184f);
// 16349 - Call of Vaelastrasz
class spell_blackrock_spire_call_of_vaelastrasz : public SpellScript
{
PrepareSpellScript(spell_blackrock_spire_call_of_vaelastrasz);
void OnEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
if (InstanceScript* instance = caster->GetInstanceScript())
{
instance->SetData(DATA_VAELASTRASZ, IN_PROGRESS);
float distanceToNorthSpawn = caster->GetDistance2d(VaelastraszTheRedPosNorth.m_positionX, VaelastraszTheRedPosNorth.m_positionY);
float distanceToSouthSpawn = caster->GetDistance2d(VaelastraszTheRedPosSouth.m_positionX, VaelastraszTheRedPosSouth.m_positionY);
Position spawnPosition = distanceToNorthSpawn < distanceToSouthSpawn ? VaelastraszTheRedPosNorth : VaelastraszTheRedPosSouth;
// despawn is called by the CreatureAI
caster->SummonCreature(NPC_VAELASTRASZ_THE_RED, spawnPosition, TEMPSUMMON_TIMED_DESPAWN, 60 * IN_MILLISECONDS);
}
}
}
void Register() override
{
OnEffectLaunch += SpellEffectFn(spell_blackrock_spire_call_of_vaelastrasz::OnEffect, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
enum Spells
{
// Vaelastrasz the Red
SPELL_VAELAN_SPAWNS = 16634, // Lightning Effect (Self cast)
SPELL_TOUCH_OF_VAELASTRASZ = 16319, // AoE heal (Self cast)
// Vaelastrasz
SPELL_FLAMEBREATH = 16396, // Combat (Self cast)
SPELL_VAELASTRASZ_SPAWN = 16354, // Self Cast Despawn (Self cast)
// Victor Nefarius
SPELL_NEFARIUS_CORRUPTION = 23642,
};
enum ModelIds
{
MODEL_VAELASTRASZ_UBRS = 9909,
MODEL_VAELASTRASZ_THE_RED = 9912,
};
enum Says
{
// Vaelastrasz the Red
SAY_RED_SUMMONED = 0,
SAY_RED_BEFORE_TRANSFORM = 1,
// Vaelastrasz
SAY_VAEL_SUMMONED = 0,
SAY_VAEL_STOP_COMBAT = 1,
// Victor Nefarius
SAY_NEFARIUS_15 = 15,
SAY_NEFARIUS_16 = 16,
SAY_NEFARIUS_17 = 17,
};
enum Events
{
// Vaelastrasz the Red
EVENT_RED_1_TALK_BEFORE_TRANSFORM = 1,
EVENT_RED_2_TRANSFORM,
// Vaelastrasz
EVENT_VAEL_TALK_SUMMON,
EVENT_VAEL_1_START_COMBAT,
EVENT_NEFARIUS_TALK_1,
EVENT_NEFARIUS_TALK_2,
EVENT_NEFARIUS_TALK_3,
EVENT_NEFARIUS_CORRUPTION,
EVENT_VAEL_2_TRANSFORM,
EVENT_VAEL_3_DESPAWN,
EVENT_FLAME_BREATH,
};
class npc_vaelastrasz_the_red : public CreatureScript
{
public:
npc_vaelastrasz_the_red() : CreatureScript("npc_vaelastrasz_the_red") { }
struct npc_vaelastrasz_the_redAI : public CreatureAI
{
npc_vaelastrasz_the_redAI(Creature* creature) : CreatureAI(creature) { }
void IsSummonedBy(Unit* summoner) override
{
if (!summoner)
{
return;
}
_combatEnabled = false;
me->CastSpell(me, SPELL_VAELAN_SPAWNS, false);
me->SetFacingToObject(summoner);
Talk(SAY_RED_SUMMONED);
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 100.0f))
{
_victorGUID = victor->GetGUID();
}
events.ScheduleEvent(EVENT_RED_1_TALK_BEFORE_TRANSFORM, 3s);
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_RED_1_TALK_BEFORE_TRANSFORM:
Talk(SAY_RED_BEFORE_TRANSFORM);
events.ScheduleEvent(EVENT_RED_2_TRANSFORM, 2s);
break;
case EVENT_RED_2_TRANSFORM:
me->CastSpell(me, SPELL_TOUCH_OF_VAELASTRASZ, false);
me->SetEntry(NPC_VAELASTRASZ_UBRS);
me->SetDisplayId(MODEL_VAELASTRASZ_UBRS);
events.ScheduleEvent(EVENT_VAEL_TALK_SUMMON, 1s);
events.ScheduleEvent(EVENT_VAEL_1_START_COMBAT, 5s);
break;
case EVENT_VAEL_TALK_SUMMON:
Talk(SAY_VAEL_SUMMONED);
break;
case EVENT_VAEL_1_START_COMBAT:
_combatEnabled = true;
me->SetImmuneToNPC(false);
if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 100.0f, true))
{
me->AddThreat(gyth, 1000000.f);
me->AI()->AttackStart(gyth);
}
if (Creature* rend = me->FindNearestCreature(NPC_WARCHIEF_REND_BLACKHAND, 100.0f, true))
{
if (!rend->IsImmuneToNPC() && rend->isTargetableForAttack())
{
me->AddThreat(rend, 100000.f);
if (!me->FindNearestCreature(NPC_GYTH, 100.0f, true))
{
me->AI()->AttackStart(rend);
}
}
}
_events2.ScheduleEvent(EVENT_FLAME_BREATH, 5s);
events.ScheduleEvent(EVENT_NEFARIUS_TALK_1, 500ms);
break;
case EVENT_NEFARIUS_TALK_1:
if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
{
victor->GetMotionMaster()->Clear(); // stop pacing
victor->GetMotionMaster()->MoveIdle();
victor->StopMovingOnCurrentPos();
victor->SetFacingToObject(me);
victor->AI()->Talk(SAY_NEFARIUS_15);
}
events.ScheduleEvent(EVENT_NEFARIUS_TALK_2, 6s);
break;
case EVENT_NEFARIUS_TALK_2:
if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
{
victor->SetFacingToObject(me);
victor->AI()->Talk(SAY_NEFARIUS_16);
}
events.ScheduleEvent(EVENT_NEFARIUS_TALK_3, 5s);
break;
case EVENT_NEFARIUS_TALK_3:
if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
{
victor->SetFacingToObject(me);
victor->AI()->Talk(SAY_NEFARIUS_17);
}
events.ScheduleEvent(EVENT_NEFARIUS_CORRUPTION, 5s);
break;
case EVENT_NEFARIUS_CORRUPTION:
_combatEnabled = false;
me->AttackStop();
me->RemoveAllAuras();
me->StopMovingOnCurrentPos();
me->SetFaction(FACTION_FRIENDLY);
if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
{
victor->SetFacingToObject(me);
victor->CastSpell(me, SPELL_NEFARIUS_CORRUPTION, TRIGGERED_CAST_DIRECTLY);
}
events.ScheduleEvent(EVENT_VAEL_2_TRANSFORM, 1s);
break;
case EVENT_VAEL_2_TRANSFORM:
Talk(SAY_VAEL_STOP_COMBAT);
me->SetDisplayId(MODEL_VAELASTRASZ_THE_RED);
events.ScheduleEvent(EVENT_VAEL_3_DESPAWN, 500ms);
break;
case EVENT_VAEL_3_DESPAWN:
DoCast(me, SPELL_VAELASTRASZ_SPAWN);
me->DespawnOrUnsummon(1500);
break;
default:
break;
}
}
if (!_combatEnabled || !UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_FLAME_BREATH:
me->CastSpell(me, SPELL_FLAMEBREATH, false);
break;
default:
break;
}
DoMeleeAttackIfReady();
return;
}
private:
ObjectGuid _victorGUID;
bool _combatEnabled;
EventMap _events2;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetBlackrockSpireAI<npc_vaelastrasz_the_redAI>(creature);
}
};
void AddSC_instance_blackrock_spire()
{
new instance_blackrock_spire();
@@ -885,4 +1136,6 @@ void AddSC_instance_blackrock_spire()
new go_father_flame();
new near_scarshield_infiltrator();
new at_scarshield_infiltrator();
RegisterSpellScript(spell_blackrock_spire_call_of_vaelastrasz);
new npc_vaelastrasz_the_red();
}

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@@ -17,34 +17,37 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "TaskScheduler.h"
#include "temple_of_ahnqiraj.h"
enum Spells
{
// Viscidus - Glob of Viscidus
SPELL_POISON_SHOCK = 25993,
SPELL_POISONBOLT_VOLLEY = 25991,
SPELL_TOXIN = 26575,
SPELL_SUMMON_TOXIN_SLIME = 26584,
SPELL_SUMMON_TOXIN_SLIME_2 = 26577,
SPELL_VISCIDUS_SLOWED = 26034,
SPELL_VISCIDUS_SLOWED_MORE = 26036,
SPELL_VISCIDUS_FREEZE = 25937,
SPELL_REJOIN_VISCIDUS = 25896,
SPELL_VISCIDUS_EXPLODE = 25938,
SPELL_VISCIDUS_SUICIDE = 26003,
SPELL_VISCIDUS_SHRINKS = 25893, // Removed from client, in world.spell_dbc
SPELL_EXPLODE_TRIGGER = 25938,
SPELL_VISCIDUS_SHRINKS = 25893, // Server-side
SPELL_INVIS_SELF = 25905,
SPELL_VISCIDUS_GROWS = 25897,
SPELL_STUN_SELF = 25900,
SPELL_MEMBRANE_VISCIDUS = 25994, // damage reduction spell - removed from DBC
SPELL_VISCIDUS_WEAKNESS = 25926, // aura which procs at damage - should trigger the slow spells - removed from DBC
SPELL_VISCIDUS_GROWS = 25897, // removed from DBC
SPELL_SUMMON_GLOBS = 25885, // summons npc 15667 using spells from 25865 to 25884; All spells have target coords - removed from DBC
SPELL_VISCIDUS_TELEPORT = 25904, // removed from DBC
// Toxic slime
SPELL_TOXIN = 26575,
};
enum Events
{
EVENT_POISONBOLT_VOLLEY = 1,
EVENT_POISON_SHOCK = 2,
EVENT_RESET_PHASE = 3
EVENT_TOXIN = 3,
EVENT_RESET_PHASE = 4
};
enum Phases
@@ -81,52 +84,98 @@ enum MovePoints
ROOM_CENTER = 1
};
Position const ViscidusCoord = { -7992.36f, 908.19f, -52.62f, 1.68f }; /// @todo Visci isn't in room middle
float const RoomRadius = 40.0f; /// @todo Not sure if its correct
enum Misc
{
MAX_GLOB_SPAWN = 20,
};
Position const roomCenter = { -7992.36f, 908.19f, -52.62f, 1.68f };
Position const resetPoint = { -7992.0f, 1041.0f, -23.84f };
std::array<uint32, MAX_GLOB_SPAWN> const spawnGlobSpells = { 25865, 25866, 25867, 25868, 25869, 25870, 25871, 25872, 25873, 25874, 25875, 25876, 25877, 25878, 25879, 25880, 25881, 25882, 25883, 25884 };
struct boss_viscidus : public BossAI
{
boss_viscidus(Creature* creature) : BossAI(creature, DATA_VISCIDUS) { }
boss_viscidus(Creature* creature) : BossAI(creature, DATA_VISCIDUS)
{
me->LowerPlayerDamageReq(me->GetMaxHealth());
}
bool CheckInRoom() override
{
if (me->GetExactDist2d(resetPoint) <= 10.f)
{
EnterEvadeMode(EVADE_REASON_BOUNDARY);
return false;
}
return true;
}
void Reset() override
{
_Reset();
_hitcounter = 0;
_phase = PHASE_FROST;
BossAI::Reset();
events.Reset();
SoftReset();
_scheduler.CancelAll();
me->RemoveAurasDueToSpell(SPELL_VISCIDUS_SHRINKS);
}
void DamageTaken(Unit* attacker, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
void SoftReset()
{
_hitcounter = 0;
me->RemoveAurasDueToSpell(SPELL_STUN_SELF);
me->SetReactState(REACT_AGGRESSIVE);
_phase = PHASE_FROST;
me->RemoveAurasDueToSpell(SPELL_INVIS_SELF);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType effType, SpellSchoolMask) override
{
if (me->HealthBelowPct(5))
damage = 0;
if (!attacker || _phase != PHASE_MELEE)
return;
++_hitcounter;
if (effType == DIRECT_DAMAGE)
++_hitcounter;
if (attacker->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && _hitcounter >= HITCOUNTER_EXPLODE)
{
if (me->GetHealthPct() <= 5.f)
{
Unit::Kill(attacker, me);
return;
}
Talk(EMOTE_EXPLODE);
me->SetReactState(REACT_PASSIVE);
events.Reset();
_phase = PHASE_GLOB;
DoCast(me, SPELL_VISCIDUS_EXPLODE);
me->SetVisible(false);
me->RemoveAura(SPELL_TOXIN);
me->RemoveAura(SPELL_VISCIDUS_FREEZE);
uint8 NumGlobes = me->GetHealthPct() / 5.0f;
for (uint8 i = 0; i < NumGlobes; ++i)
{
float Angle = i * 2 * M_PI / NumGlobes;
float X = ViscidusCoord.GetPositionX() + std::cos(Angle) * RoomRadius;
float Y = ViscidusCoord.GetPositionY() + std::sin(Angle) * RoomRadius;
float Z = -35.0f;
if (TempSummon* Glob = me->SummonCreature(NPC_GLOB_OF_VISCIDUS, X, Y, Z))
DoCastSelf(SPELL_STUN_SELF, true);
me->AttackStop();
me->CastStop();
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); // not found in sniff, this is the best one I found
_scheduler
.Schedule(2500ms, [this](TaskContext /*context*/)
{
Glob->UpdateAllowedPositionZ(X, Y, Z);
Glob->NearTeleportTo(X, Y, Z, 0.0f);
Glob->GetMotionMaster()->MovePoint(ROOM_CENTER, ViscidusCoord);
}
}
DoCastSelf(SPELL_EXPLODE_TRIGGER, true);
})
.Schedule(3000ms, [this](TaskContext /*context*/)
{
DoCastSelf(SPELL_INVIS_SELF, true);
me->SetAuraStack(SPELL_VISCIDUS_SHRINKS, me, 20);
me->LowerPlayerDamageReq(me->GetMaxHealth());
me->SetHealth(me->GetMaxHealth() * 0.01f); // set 1% health
DoResetThreat();
me->NearTeleportTo(roomCenter.GetPositionX(),
roomCenter.GetPositionY(),
roomCenter.GetPositionZ(),
roomCenter.GetOrientation());
});
}
else if (_hitcounter == HITCOUNTER_SHATTER)
Talk(EMOTE_SHATTER);
@@ -136,7 +185,12 @@ struct boss_viscidus : public BossAI
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if ((spell->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST && me->GetHealthPct() > 5.0f)
if (spell->Id == SPELL_REJOIN_VISCIDUS)
{
me->RemoveAuraFromStack(SPELL_VISCIDUS_SHRINKS);
}
if ((spell->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST)
{
++_hitcounter;
@@ -145,85 +199,89 @@ struct boss_viscidus : public BossAI
_hitcounter = 0;
Talk(EMOTE_FROZEN);
_phase = PHASE_MELEE;
DoCast(me, SPELL_VISCIDUS_FREEZE);
me->RemoveAura(SPELL_VISCIDUS_SLOWED_MORE);
events.ScheduleEvent(EVENT_RESET_PHASE, 15000);
DoCastSelf(SPELL_VISCIDUS_FREEZE);
events.ScheduleEvent(EVENT_RESET_PHASE, 15s);
}
else if (_hitcounter >= HITCOUNTER_SLOW_MORE)
else if (_hitcounter == HITCOUNTER_SLOW_MORE)
{
Talk(EMOTE_FREEZE);
me->RemoveAura(SPELL_VISCIDUS_SLOWED);
DoCast(me, SPELL_VISCIDUS_SLOWED_MORE);
DoCastSelf(SPELL_VISCIDUS_SLOWED_MORE);
}
else if (_hitcounter >= HITCOUNTER_SLOW)
else if (_hitcounter == HITCOUNTER_SLOW)
{
Talk(EMOTE_SLOW);
DoCast(me, SPELL_VISCIDUS_SLOWED);
DoCastSelf(SPELL_VISCIDUS_SLOWED);
}
}
}
void EnterCombat(Unit* /*who*/) override
void SummonedCreatureDies(Creature* summon, Unit* killer) override
{
_EnterCombat();
events.Reset();
if (summon->GetEntry() != NPC_GLOB_OF_VISCIDUS)
return;
if (killer && killer->GetEntry() == NPC_GLOB_OF_VISCIDUS)
{
if (_phase == PHASE_GLOB)
{
_phase = PHASE_FROST;
me->RemoveAurasDueToSpell(SPELL_INVIS_SELF);
}
int32 heal = me->GetMaxHealth() * 0.05f;
me->CastCustomSpell(me, SPELL_VISCIDUS_GROWS, &heal, nullptr, nullptr, true);
}
if (!summons.IsAnyCreatureWithEntryAlive(NPC_GLOB_OF_VISCIDUS)) // all globs were killed
{
SoftReset();
InitSpells();
me->LowerPlayerDamageReq(me->GetMaxHealth());
}
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
InitSpells();
}
void InitSpells()
{
DoCast(me, SPELL_TOXIN);
events.ScheduleEvent(EVENT_TOXIN, 15s, 20s);
events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, 10s, 15s);
events.ScheduleEvent(EVENT_POISON_SHOCK, 7s, 12s);
}
void EnterEvadeMode(EvadeReason why) override
{
summons.DespawnAll();
ScriptedAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override
{
DoCast(me, SPELL_VISCIDUS_SUICIDE);
summons.DespawnAll();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
if (!UpdateVictim() || !CheckInRoom())
return;
if (_phase == PHASE_GLOB && summons.empty())
{
DoResetThreat();
me->NearTeleportTo(ViscidusCoord.GetPositionX(),
ViscidusCoord.GetPositionY(),
ViscidusCoord.GetPositionZ(),
ViscidusCoord.GetOrientation());
_hitcounter = 0;
_phase = PHASE_FROST;
InitSpells();
me->SetVisible(true);
}
events.Update(diff);
_scheduler.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_POISONBOLT_VOLLEY:
DoCast(me, SPELL_POISONBOLT_VOLLEY);
DoCastSelf(SPELL_POISONBOLT_VOLLEY);
events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, 10s, 15s);
break;
case EVENT_POISON_SHOCK:
DoCast(me, SPELL_POISON_SHOCK);
DoCastSelf(SPELL_POISON_SHOCK);
events.ScheduleEvent(EVENT_POISON_SHOCK, 7s, 12s);
break;
case EVENT_TOXIN:
DoCastRandomTarget(SPELL_SUMMON_TOXIN_SLIME);
events.ScheduleEvent(EVENT_TOXIN, 15s, 20s);
break;
case EVENT_RESET_PHASE:
_hitcounter = 0;
me->RemoveAura(SPELL_VISCIDUS_FREEZE);
_phase = PHASE_FROST;
break;
default:
@@ -231,54 +289,118 @@ struct boss_viscidus : public BossAI
}
}
if (_phase != PHASE_GLOB)
if (_phase != PHASE_GLOB && me->GetReactState() == REACT_AGGRESSIVE)
DoMeleeAttackIfReady();
}
private:
uint8 _hitcounter;
Phases _phase;
uint8 _phase;
TaskScheduler _scheduler;
};
struct boss_glob_of_viscidus : public ScriptedAI
{
boss_glob_of_viscidus(Creature* creature) : ScriptedAI(creature) { }
void JustDied(Unit* /*killer*/) override
boss_glob_of_viscidus(Creature* creature) : ScriptedAI(creature)
{
InstanceScript* instance = me->GetInstanceScript();
me->SetReactState(REACT_PASSIVE);
}
if (Creature* viscidus = me->GetMap()->GetCreature(instance->GetGuidData(DATA_VISCIDUS)))
{
if (BossAI* viscidusAI = dynamic_cast<BossAI*>(viscidus->GetAI()))
viscidusAI->SummonedCreatureDespawn(me);
if (viscidus->IsAlive() && viscidus->GetHealthPct() < 5.0f)
void InitializeAI() override
{
me->SetInCombatWithZone();
_scheduler.CancelAll();
_scheduler.Schedule(2400ms, [this](TaskContext context)
{
viscidus->SetVisible(true);
Unit::Kill(viscidus->GetVictim(), viscidus);
}
else
{
viscidus->SetHealth(viscidus->GetHealth() - viscidus->GetMaxHealth() / 20);
viscidus->CastSpell(viscidus, SPELL_VISCIDUS_SHRINKS);
}
}
me->GetMotionMaster()->MovePoint(ROOM_CENTER, roomCenter);
float topSpeed = me->GetSpeedRate(MOVE_RUN) + 0.2142855f * 4;
context.Schedule(1s, [this, topSpeed](TaskContext context)
{
float newSpeed = me->GetSpeedRate(MOVE_RUN) + 0.2142855f; // sniffed
me->SetSpeed(MOVE_RUN, newSpeed < topSpeed ? newSpeed : topSpeed);
context.Repeat();
});
});
}
void MovementInform(uint32 /*type*/, uint32 id) override
{
if (id == ROOM_CENTER)
{
DoCast(me, SPELL_REJOIN_VISCIDUS);
if (TempSummon* summon = me->ToTempSummon())
summon->UnSummon();
DoCastSelf(SPELL_REJOIN_VISCIDUS);
Unit::Kill(me, me);
}
}
void UpdateAI(uint32 diff) override
{
_scheduler.Update(diff);
}
protected:
TaskScheduler _scheduler;
};
struct npc_toxic_slime : public ScriptedAI
{
npc_toxic_slime(Creature* creature) : ScriptedAI(creature)
{
me->SetReactState(REACT_PASSIVE);
}
void InitializeAI() override
{
SetCombatMovement(false);
DoCastSelf(SPELL_TOXIN);
InstanceScript* instance = me->GetInstanceScript();
if (Creature* viscidus = instance->GetCreature(DATA_VISCIDUS))
if (viscidus->AI())
viscidus->AI()->JustSummoned(me);
}
};
class spell_explode_trigger : public SpellScript
{
PrepareSpellScript(spell_explode_trigger);
void HandleOnHit()
{
Unit* caster = GetCaster();
uint8 globsToSpawn = std::floor(caster->GetHealthPct() / 5.f);
for (uint8 i = 0; i < globsToSpawn; i++)
caster->CastSpell((Unit*)nullptr, spawnGlobSpells[i], true);
}
void Register() override
{
OnHit += SpellHitFn(spell_explode_trigger::HandleOnHit);
}
};
class spell_summon_toxin_slime : public SpellScript
{
PrepareSpellScript(spell_summon_toxin_slime);
void HandleOnHit()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SUMMON_TOXIN_SLIME_2, true);
}
void Register() override
{
OnHit += SpellHitFn(spell_summon_toxin_slime::HandleOnHit);
}
};
void AddSC_boss_viscidus()
{
RegisterTempleOfAhnQirajCreatureAI(boss_viscidus);
RegisterTempleOfAhnQirajCreatureAI(boss_glob_of_viscidus);
RegisterTempleOfAhnQirajCreatureAI(npc_toxic_slime);
RegisterSpellScript(spell_explode_trigger);
RegisterSpellScript(spell_summon_toxin_slime);
}

View File

@@ -28,7 +28,8 @@ ObjectData const creatureData[] =
{ NPC_OURO_SPAWNER, DATA_OURO_SPAWNER },
{ NPC_MASTERS_EYE, DATA_MASTERS_EYE },
{ NPC_VEKLOR, DATA_VEKLOR },
{ NPC_VEKNILASH, DATA_VEKNILASH }
{ NPC_VEKNILASH, DATA_VEKNILASH },
{ NPC_VISCIDUS, DATA_VISCIDUS }
};
DoorData const doorData[] =
@@ -62,7 +63,6 @@ public:
ObjectGuid VemGUID;
ObjectGuid KriGUID;
ObjectGuid YaujGUID;
ObjectGuid ViscidusGUID;
ObjectGuid CThunGUID;
GuidVector CThunGraspGUIDs;
@@ -91,9 +91,6 @@ public:
case NPC_YAUJ:
YaujGUID = creature->GetGUID();
break;
case NPC_VISCIDUS:
ViscidusGUID = creature->GetGUID();
break;
case NPC_OURO_SPAWNER:
if (GetBossState(DATA_OURO) != DONE)
creature->Respawn();
@@ -168,8 +165,6 @@ public:
return KriGUID;
case DATA_YAUJ:
return YaujGUID;
case DATA_VISCIDUS:
return ViscidusGUID;
}
return ObjectGuid::Empty;
}

View File

@@ -640,6 +640,27 @@ public:
return 0;
}
bool AreAllWingsCleared() const
{
return (GetBossState(BOSS_MAEXXNA) == DONE) && (GetBossState(BOSS_LOATHEB) == DONE) && (GetBossState(BOSS_THADDIUS) == DONE) && (GetBossState(BOSS_HORSEMAN) == DONE);
}
bool CheckRequiredBosses(uint32 bossId, Player const* /* player */) const override
{
switch (bossId)
{
case BOSS_SAPPHIRON:
if (!AreAllWingsCleared())
{
return false;
}
break;
default:
break;
}
return true;
}
bool SetBossState(uint32 bossId, EncounterState state) override
{
// pull all the trash if not killed
@@ -1221,8 +1242,33 @@ public:
};
};
const Position sapphironEntryTP = { 3498.300049f, -5349.490234f, 144.968002f, 1.3698910f };
class at_naxxramas_hub_portal : public AreaTriggerScript
{
public:
at_naxxramas_hub_portal() : AreaTriggerScript("at_naxxramas_hub_portal") { }
bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
{
if (player->IsAlive() && !player->IsInCombat())
{
if (InstanceScript *instance = player->GetInstanceScript())
{
if (instance->CheckRequiredBosses(BOSS_SAPPHIRON))
{
player->TeleportTo(533, sapphironEntryTP.m_positionX, sapphironEntryTP.m_positionY, sapphironEntryTP.m_positionZ, sapphironEntryTP.m_orientation);
return true;
}
}
}
return false;
}
};
void AddSC_instance_naxxramas()
{
new instance_naxxramas();
new boss_naxxramas_misc();
new at_naxxramas_hub_portal();
}