refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates definition (#20475)

Co-authored-by: ccrs <ccrs@users.noreply.github.com>
This commit is contained in:
Jelle Meeus
2025-02-19 11:55:09 +01:00
committed by GitHub
parent bc17d068cd
commit 4c4b04f07b
55 changed files with 1006 additions and 947 deletions

View File

@@ -28,6 +28,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStatePackets.h"
OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_UnitsSummonedSideId(TEAM_NEUTRAL)
@@ -41,12 +42,12 @@ void OPvPCapturePointEP_EWT::ChangeState()
// if changing from controlling alliance to horde or vice versa
if (_oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state)
{
sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_A));
sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_A));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
}
else if (_oldState == OBJECTIVESTATE_HORDE && _oldState != _state)
{
sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_H));
sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_H));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
}
@@ -59,14 +60,14 @@ void OPvPCapturePointEP_EWT::ChangeState()
artkit = 2;
SummonSupportUnitAtNorthpassTower(TEAM_ALLIANCE);
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_ALLIANCE);
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A));
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
SummonSupportUnitAtNorthpassTower(TEAM_HORDE);
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_HORDE);
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H));
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
@@ -108,13 +109,14 @@ void OPvPCapturePointEP_EWT::SendChangePhase()
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << EP_EWT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_EWT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_EWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_EWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_EWT_N << uint32(bool(m_TowerState & EP_TS_N));
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_EWT_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_EWT_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_EWT_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_EWT_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_EWT_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
}
void OPvPCapturePointEP_EWT::UpdateTowerState()
@@ -173,12 +175,12 @@ void OPvPCapturePointEP_NPT::ChangeState()
// if changing from controlling alliance to horde or vice versa
if (_oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state)
{
sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_A));
sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_A));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
}
else if (_oldState == OBJECTIVESTATE_HORDE && _oldState != _state)
{
sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_H));
sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_H));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
}
@@ -191,14 +193,14 @@ void OPvPCapturePointEP_NPT::ChangeState()
artkit = 2;
SummonGO(TEAM_ALLIANCE);
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_ALLIANCE);
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A));
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
SummonGO(TEAM_HORDE);
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_HORDE);
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H));
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
@@ -250,13 +252,14 @@ void OPvPCapturePointEP_NPT::SendChangePhase()
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << EP_NPT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_NPT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_NPT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_NPT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_NPT_N << uint32(bool(m_TowerState & EP_TS_N));
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_NPT_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_NPT_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_NPT_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_NPT_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_NPT_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
}
void OPvPCapturePointEP_NPT::UpdateTowerState()
@@ -315,12 +318,12 @@ void OPvPCapturePointEP_CGT::ChangeState()
// if changing from controlling alliance to horde or vice versa
if (_oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state)
{
sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_A));
sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_A));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_NEUTRAL);
}
else if (_oldState == OBJECTIVESTATE_HORDE && _oldState != _state)
{
sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_H));
sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_H));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_NEUTRAL);
}
@@ -333,14 +336,14 @@ void OPvPCapturePointEP_CGT::ChangeState()
artkit = 2;
LinkGraveyard(TEAM_ALLIANCE);
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_ALLIANCE);
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_A));
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
LinkGraveyard(TEAM_HORDE);
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_HORDE);
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_H));
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
@@ -382,13 +385,14 @@ void OPvPCapturePointEP_CGT::SendChangePhase()
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << EP_CGT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_CGT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_CGT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_CGT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_CGT_N << uint32(bool(m_TowerState & EP_TS_N));
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_CGT_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_CGT_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_CGT_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_CGT_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_CGT_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
}
void OPvPCapturePointEP_CGT::UpdateTowerState()
@@ -423,8 +427,8 @@ void OPvPCapturePointEP_CGT::LinkGraveyard(TeamId teamId)
{
if (m_GraveyardSide != teamId)
{
sGraveyard->RemoveGraveyardLink(EP_GraveYardId, EP_GraveYardZone, m_GraveyardSide, false);
sGraveyard->AddGraveyardLink(EP_GraveYardId, EP_GraveYardZone, teamId, false);
sGraveyard->RemoveGraveyardLink(EP_GraveyardId, EP_GraveyardZone, m_GraveyardSide, false);
sGraveyard->AddGraveyardLink(EP_GraveyardId, EP_GraveyardZone, teamId, false);
m_GraveyardSide = teamId;
}
}
@@ -442,12 +446,12 @@ void OPvPCapturePointEP_PWT::ChangeState()
// if changing from controlling alliance to horde or vice versa
if (_oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state)
{
sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_A));
sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_A));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_NEUTRAL);
}
else if (_oldState == OBJECTIVESTATE_HORDE && _oldState != _state)
{
sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_H));
sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_H));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_NEUTRAL);
}
@@ -460,14 +464,14 @@ void OPvPCapturePointEP_PWT::ChangeState()
SummonFlightMaster(TEAM_ALLIANCE);
artkit = 2;
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_ALLIANCE);
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_A));
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
SummonFlightMaster(TEAM_HORDE);
artkit = 1;
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_HORDE);
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_H));
if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
@@ -519,13 +523,14 @@ void OPvPCapturePointEP_PWT::SendChangePhase()
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << EP_PWT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_PWT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_PWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_PWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_PWT_N << uint32(bool(m_TowerState & EP_TS_N));
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_PWT_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_PWT_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_PWT_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_PWT_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_PWT_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
}
void OPvPCapturePointEP_PWT::UpdateTowerState()
@@ -712,16 +717,18 @@ void OutdoorPvPEP::SetControlledState(uint32 index, TeamId teamId)
EP_ControlsId[index] = teamId;
}
void OutdoorPvPEP::FillInitialWorldStates(WorldPacket& data)
void OutdoorPvPEP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << EP_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
data << EP_UI_TOWER_COUNT_H << m_HordeTowersControlled;
data << EP_UI_TOWER_SLIDER_DISPLAY << uint32(0);
data << EP_UI_TOWER_SLIDER_POS << uint32(50);
data << EP_UI_TOWER_SLIDER_N << uint32(100);
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(EP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(EP_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(EP_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(EP_UI_TOWER_SLIDER_N, 100);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
itr->second->FillInitialWorldStates(packet);
}
}

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@@ -25,9 +25,9 @@ const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386};
const uint32 EP_HordeBuffs[4] = {30880, 30683, 30682, 29520};
const uint32 EP_GraveYardZone = 139;
const uint32 EP_GraveyardZone = 139;
const uint32 EP_GraveYardId = 927;
const uint32 EP_GraveyardId = 927;
const uint8 EPBuffZonesNum = 3;
@@ -191,7 +191,7 @@ public:
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player) override;
@@ -217,7 +217,7 @@ public:
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player) override;
@@ -243,7 +243,7 @@ public:
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player) override;
@@ -269,7 +269,7 @@ public:
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player) override;
@@ -298,7 +298,7 @@ public:
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;

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@@ -49,11 +49,12 @@ OPvPCapturePointGH::OPvPCapturePointGH(OutdoorPvP* pvp) : OPvPCapturePoint(pvp)
SetCapturePointData(189310, 571, 2483.68f, -1873.6f, 10.6877f, -0.104719f, 0.0f, 0.0f, 0.0f, 1.0f);
}
void OPvPCapturePointGH::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointGH::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << GH_UI_SLIDER_DISPLAY << uint32(0);
data << GH_UI_SLIDER_POS << uint32(50);
data << GH_UI_SLIDER_N << uint32(20);
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(GH_UI_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(GH_UI_SLIDER_POS, 50);
packet.Worldstates.emplace_back(GH_UI_SLIDER_N, 20);
}
void OPvPCapturePointGH::SendChangePhase()

View File

@@ -52,7 +52,7 @@ public:
void ChangeState() override;
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;

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@@ -154,18 +154,21 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
}
}
void OutdoorPvPHP::FillInitialWorldStates(WorldPacket& data)
void OutdoorPvPHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1);
data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1);
data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled);
data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled);
data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0);
data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50);
data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100);
packet.Worldstates.reserve(8);
packet.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_A, 1);
packet.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_H, 1);
packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(HP_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(HP_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(HP_UI_TOWER_SLIDER_N, 100);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
itr->second->FillInitialWorldStates(packet);
}
}
@@ -274,29 +277,32 @@ void OPvPCapturePointHP::SendChangePhase()
SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
}
void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
data << uint32(HP_MAP_A[m_TowerType]) << uint32(1);
data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 0);
packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 1);
packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 0);
break;
case OBJECTIVESTATE_HORDE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
data << uint32(HP_MAP_H[m_TowerType]) << uint32(1);
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 0);
packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 0);
packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 1);
break;
case OBJECTIVESTATE_NEUTRAL:
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
default:
data << uint32(HP_MAP_N[m_TowerType]) << uint32(1);
data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 1);
packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 0);
packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 0);
break;
}
}

View File

@@ -94,7 +94,7 @@ public:
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player) override;
@@ -116,7 +116,7 @@ public:
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;

View File

@@ -29,6 +29,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStatePackets.h"
OutdoorPvPNA::OutdoorPvPNA()
{
@@ -300,61 +301,53 @@ void OutdoorPvPNA::HandlePlayerLeaveZone(Player* player, uint32 zone)
OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
void OutdoorPvPNA::FillInitialWorldStates(WorldPacket& data)
void OutdoorPvPNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
m_obj->FillInitialWorldStates(data);
m_obj->FillInitialWorldStates(packet);
}
void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(25);
if (m_ControllingFaction == TEAM_ALLIANCE)
{
data << NA_UI_HORDE_GUARDS_SHOW << uint32(0);
data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(1);
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
}
else if (m_ControllingFaction == TEAM_HORDE)
{
data << NA_UI_HORDE_GUARDS_SHOW << uint32(1);
data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0);
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 1);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
}
else
{
data << NA_UI_HORDE_GUARDS_SHOW << uint32(0);
data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0);
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
}
data << NA_UI_GUARDS_MAX << NA_GUARDS_MAX;
data << NA_UI_GUARDS_LEFT << uint32(m_GuardsAlive);
data << NA_UI_TOWER_SLIDER_DISPLAY << uint32(0);
data << NA_UI_TOWER_SLIDER_POS << uint32(50);
data << NA_UI_TOWER_SLIDER_N << uint32(100);
data << NA_MAP_WYVERN_NORTH_NEU_H << uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE));
data << NA_MAP_WYVERN_NORTH_NEU_A << uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE));
data << NA_MAP_WYVERN_NORTH_H << uint32(bool(m_WyvernStateNorth & WYVERN_HORDE));
data << NA_MAP_WYVERN_NORTH_A << uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE));
data << NA_MAP_WYVERN_SOUTH_NEU_H << uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE));
data << NA_MAP_WYVERN_SOUTH_NEU_A << uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE));
data << NA_MAP_WYVERN_SOUTH_H << uint32(bool(m_WyvernStateSouth & WYVERN_HORDE));
data << NA_MAP_WYVERN_SOUTH_A << uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE));
data << NA_MAP_WYVERN_WEST_NEU_H << uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE));
data << NA_MAP_WYVERN_WEST_NEU_A << uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE));
data << NA_MAP_WYVERN_WEST_H << uint32(bool(m_WyvernStateWest & WYVERN_HORDE));
data << NA_MAP_WYVERN_WEST_A << uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE));
data << NA_MAP_WYVERN_EAST_NEU_H << uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE));
data << NA_MAP_WYVERN_EAST_NEU_A << uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE));
data << NA_MAP_WYVERN_EAST_H << uint32(bool(m_WyvernStateEast & WYVERN_HORDE));
data << NA_MAP_WYVERN_EAST_A << uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE));
data << NA_MAP_HALAA_NEUTRAL << uint32(bool(m_HalaaState & HALAA_N));
data << NA_MAP_HALAA_NEU_A << uint32(bool(m_HalaaState & HALAA_N_A));
data << NA_MAP_HALAA_NEU_H << uint32(bool(m_HalaaState & HALAA_N_H));
data << NA_MAP_HALAA_HORDE << uint32(bool(m_HalaaState & HALAA_H));
data << NA_MAP_HALAA_ALLIANCE << uint32(bool(m_HalaaState & HALAA_A));
packet.Worldstates.emplace_back(NA_UI_GUARDS_MAX, NA_GUARDS_MAX);
packet.Worldstates.emplace_back(NA_UI_GUARDS_LEFT, m_GuardsAlive);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_H, (m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_A, (m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_H, (m_WyvernStateNorth & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_A, (m_WyvernStateNorth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_H, (m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_A, (m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_H, (m_WyvernStateSouth & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_A, (m_WyvernStateSouth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_H, (m_WyvernStateWest & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_A, (m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_H, (m_WyvernStateWest & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_A, (m_WyvernStateWest & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_H, (m_WyvernStateEast & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_A, (m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_H, (m_WyvernStateEast & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_A, (m_WyvernStateEast & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEUTRAL, (m_HalaaState & HALAA_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEU_A, (m_HalaaState & HALAA_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEU_H, (m_HalaaState & HALAA_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_HORDE, (m_HalaaState & HALAA_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_ALLIANCE, (m_HalaaState & HALAA_A) != 0 ? 1 : 0);
}
void OutdoorPvPNA::SendRemoveWorldStates(Player* player)

View File

@@ -229,7 +229,7 @@ public:
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player) override;
@@ -287,7 +287,7 @@ public:
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;

View File

@@ -29,6 +29,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStatePackets.h"
OutdoorPvPSI::OutdoorPvPSI()
{
@@ -38,11 +39,12 @@ OutdoorPvPSI::OutdoorPvPSI()
m_LastController = TEAM_NEUTRAL;
}
void OutdoorPvPSI::FillInitialWorldStates(WorldPacket& data)
void OutdoorPvPSI::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << SI_GATHERED_A << m_Gathered_A;
data << SI_GATHERED_H << m_Gathered_H;
data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(SI_GATHERED_A, m_Gathered_A);
packet.Worldstates.emplace_back(SI_GATHERED_H, m_Gathered_H);
packet.Worldstates.emplace_back(SI_SILITHYST_MAX, SI_MAX_RESOURCES);
}
void OutdoorPvPSI::SendRemoveWorldStates(Player* player)

View File

@@ -63,7 +63,7 @@ public:
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;
@@ -78,7 +78,6 @@ public:
private:
uint32 m_Gathered_A;
uint32 m_Gathered_H;
TeamId m_LastController;
};

View File

@@ -27,6 +27,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStatePackets.h"
OutdoorPvPTF::OutdoorPvPTF()
{
@@ -51,34 +52,34 @@ OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType t
SetCapturePointData(TFCapturePoints[type].entry, TFCapturePoints[type].map, TFCapturePoints[type].x, TFCapturePoints[type].y, TFCapturePoints[type].z, TFCapturePoints[type].o, TFCapturePoints[type].rot0, TFCapturePoints[type].rot1, TFCapturePoints[type].rot2, TFCapturePoints[type].rot3);
}
void OPvPCapturePointTF::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N));
data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H));
data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A));
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].n, (m_TowerState & TF_TOWERSTATE_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].h, (m_TowerState & TF_TOWERSTATE_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].a, (m_TowerState & TF_TOWERSTATE_A) != 0 ? 1 : 0);
}
void OutdoorPvPTF::FillInitialWorldStates(WorldPacket& data)
void OutdoorPvPTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << TF_UI_TOWER_SLIDER_POS << uint32(50);
data << TF_UI_TOWER_SLIDER_N << uint32(100);
data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0);
packet.Worldstates.reserve(12);
packet.Worldstates.emplace_back(TF_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(TF_UI_TOWER_SLIDER_N, 100);
packet.Worldstates.emplace_back(TF_UI_TOWER_SLIDER_DISPLAY, 0);
data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled;
data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked);
data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit;
data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit;
data << TF_UI_LOCKED_TIME_HOURS << hours_left;
data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled);
data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
packet.Worldstates.emplace_back(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(TF_UI_TOWERS_CONTROLLED_DISPLAY, !m_IsLocked);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_HOURS, hours_left);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_NEUTRAL, (m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled) ? 1 : 0);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_HORDE, (m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)) ? 1 : 0);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_ALLIANCE, (m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)) ? 1 : 0);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
itr->second->FillInitialWorldStates(packet);
}
}

View File

@@ -132,7 +132,7 @@ public:
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player) override;
@@ -144,7 +144,6 @@ public:
protected:
OutdoorPvPTF_TowerType m_TowerType;
uint32 m_TowerState;
};
@@ -160,7 +159,7 @@ public:
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;

View File

@@ -26,6 +26,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStatePackets.h"
OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type)
: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
@@ -33,14 +34,15 @@ OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconT
SetCapturePointData(ZMCapturePoints[type].entry, ZMCapturePoints[type].map, ZMCapturePoints[type].x, ZMCapturePoints[type].y, ZMCapturePoints[type].z, ZMCapturePoints[type].o, ZMCapturePoints[type].rot0, ZMCapturePoints[type].rot1, ZMCapturePoints[type].rot2, ZMCapturePoints[type].rot3);
}
void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
packet.Worldstates.reserve(6);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0 ? 1 : 0);
}
void OPvPCapturePointZM_Beacon::UpdateTowerState()
@@ -137,11 +139,11 @@ bool OutdoorPvPZM::Update(uint32 diff)
if (changed)
{
if (m_AllianceTowersControlled == ZM_NUM_BEACONS)
m_GraveYard->SetBeaconState(TEAM_ALLIANCE);
m_Graveyard->SetBeaconState(TEAM_ALLIANCE);
else if (m_HordeTowersControlled == ZM_NUM_BEACONS)
m_GraveYard->SetBeaconState(TEAM_HORDE);
m_Graveyard->SetBeaconState(TEAM_HORDE);
else
m_GraveYard->SetBeaconState(TEAM_NEUTRAL);
m_Graveyard->SetBeaconState(TEAM_NEUTRAL);
}
return changed;
}
@@ -150,12 +152,12 @@ void OutdoorPvPZM::HandlePlayerEnterZone(Player* player, uint32 zone)
{
if (player->GetTeamId() == TEAM_ALLIANCE)
{
if (m_GraveYard->GetGraveYardState() & ZM_GRAVEYARD_A)
if (m_Graveyard->GetGraveyardState() & ZM_GRAVEYARD_A)
player->CastSpell(player, ZM_CAPTURE_BUFF, true);
}
else
{
if (m_GraveYard->GetGraveYardState() & ZM_GRAVEYARD_H)
if (m_Graveyard->GetGraveyardState() & ZM_GRAVEYARD_H)
player->CastSpell(player, ZM_CAPTURE_BUFF, true);
}
OutdoorPvP::HandlePlayerEnterZone(player, zone);
@@ -174,7 +176,7 @@ void OutdoorPvPZM::HandlePlayerLeaveZone(Player* player, uint32 zone)
OutdoorPvPZM::OutdoorPvPZM()
{
_typeId = OUTDOOR_PVP_ZM;
m_GraveYard = nullptr;
m_Graveyard = nullptr;
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
}
@@ -192,8 +194,8 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_WEST));
AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_EAST));
m_GraveYard = new OPvPCapturePointZM_GraveYard(this);
AddCapturePoint(m_GraveYard); // though the update function isn't used, the handleusego is!
m_Graveyard = new OPvPCapturePointZM_Graveyard(this);
AddCapturePoint(m_Graveyard); // though the update function isn't used, the handleusego is!
return true;
}
@@ -209,23 +211,23 @@ void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
player->CastSpell(player, ZM_HordePlayerKillReward, true);
}
bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
bool OPvPCapturePointZM_Graveyard::Update(uint32 /*diff*/)
{
bool retval = _state != _oldState;
_state = _oldState;
return retval;
}
int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, GameObject* go)
int32 OPvPCapturePointZM_Graveyard::HandleOpenGo(Player* player, GameObject* go)
{
int32 retval = OPvPCapturePoint::HandleOpenGo(player, go);
if (retval >= 0)
{
if (player->HasAura(ZM_BATTLE_STANDARD_A) && m_GraveYardState != ZM_GRAVEYARD_A)
if (player->HasAura(ZM_BATTLE_STANDARD_A) && m_GraveyardState != ZM_GRAVEYARD_A)
{
if (m_GraveYardState == ZM_GRAVEYARD_H)
if (m_GraveyardState == ZM_GRAVEYARD_H)
sWorldSessionMgr->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_LOSE_GY_H));
m_GraveYardState = ZM_GRAVEYARD_A;
m_GraveyardState = ZM_GRAVEYARD_A;
DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant
AddObject(0, ZM_Banner_A.entry, ZM_Banner_A.map, ZM_Banner_A.x, ZM_Banner_A.y, ZM_Banner_A.z, ZM_Banner_A.o, ZM_Banner_A.rot0, ZM_Banner_A.rot1, ZM_Banner_A.rot2, ZM_Banner_A.rot3);
sGraveyard->RemoveGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_HORDE); // rem gy
@@ -234,11 +236,11 @@ int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, GameObject* go)
player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
sWorldSessionMgr->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_A));
}
else if (player->HasAura(ZM_BATTLE_STANDARD_H) && m_GraveYardState != ZM_GRAVEYARD_H)
else if (player->HasAura(ZM_BATTLE_STANDARD_H) && m_GraveyardState != ZM_GRAVEYARD_H)
{
if (m_GraveYardState == ZM_GRAVEYARD_A)
if (m_GraveyardState == ZM_GRAVEYARD_A)
sWorldSessionMgr->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_LOSE_GY_A));
m_GraveYardState = ZM_GRAVEYARD_H;
m_GraveyardState = ZM_GRAVEYARD_H;
DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant
AddObject(0, ZM_Banner_H.entry, ZM_Banner_H.map, ZM_Banner_H.x, ZM_Banner_H.y, ZM_Banner_H.z, ZM_Banner_H.o, ZM_Banner_H.rot0, ZM_Banner_H.rot1, ZM_Banner_H.rot2, ZM_Banner_H.rot3);
sGraveyard->RemoveGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_ALLIANCE); // rem gy
@@ -252,11 +254,11 @@ int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, GameObject* go)
return retval;
}
OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp)
OPvPCapturePointZM_Graveyard::OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp)
{
m_BothControllingFactionId = TEAM_NEUTRAL;
m_GraveYardState = ZM_GRAVEYARD_N;
m_GraveyardState = ZM_GRAVEYARD_N;
m_FlagCarrierGUID.Clear();
// add field scouts here
AddCreature(ZM_ALLIANCE_FIELD_SCOUT, ZM_AllianceFieldScout.entry, ZM_AllianceFieldScout.map, ZM_AllianceFieldScout.x, ZM_AllianceFieldScout.y, ZM_AllianceFieldScout.z, ZM_AllianceFieldScout.o);
@@ -265,11 +267,11 @@ OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp)
AddObject(0, ZM_Banner_N.entry, ZM_Banner_N.map, ZM_Banner_N.x, ZM_Banner_N.y, ZM_Banner_N.z, ZM_Banner_N.o, ZM_Banner_N.rot0, ZM_Banner_N.rot1, ZM_Banner_N.rot2, ZM_Banner_N.rot3);
}
void OPvPCapturePointZM_GraveYard::UpdateTowerState()
void OPvPCapturePointZM_Graveyard::UpdateTowerState()
{
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N)));
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H)));
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A)));
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_N)));
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_H)));
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_A)));
_pvp->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_ALLIANCE));
_pvp->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_ALLIANCE));
@@ -277,19 +279,19 @@ void OPvPCapturePointZM_GraveYard::UpdateTowerState()
_pvp->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_HORDE));
}
void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointZM_Graveyard::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << ZM_MAP_GRAVEYARD_N << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N));
data << ZM_MAP_GRAVEYARD_H << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H));
data << ZM_MAP_GRAVEYARD_A << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A));
data << ZM_MAP_ALLIANCE_FLAG_READY << uint32(m_BothControllingFactionId == TEAM_ALLIANCE);
data << ZM_MAP_ALLIANCE_FLAG_NOT_READY << uint32(m_BothControllingFactionId != TEAM_ALLIANCE);
data << ZM_MAP_HORDE_FLAG_READY << uint32(m_BothControllingFactionId == TEAM_HORDE);
data << ZM_MAP_HORDE_FLAG_NOT_READY << uint32(m_BothControllingFactionId != TEAM_HORDE);
packet.Worldstates.reserve(7);
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_N, (m_GraveyardState & ZM_GRAVEYARD_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_H, (m_GraveyardState & ZM_GRAVEYARD_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_A, (m_GraveyardState & ZM_GRAVEYARD_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_READY, m_BothControllingFactionId == TEAM_ALLIANCE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_NOT_READY, m_BothControllingFactionId != TEAM_ALLIANCE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_READY, m_BothControllingFactionId == TEAM_HORDE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_NOT_READY, m_BothControllingFactionId != TEAM_HORDE ? 1 : 0);
}
void OPvPCapturePointZM_GraveYard::SetBeaconState(TeamId controlling_factionId)
void OPvPCapturePointZM_Graveyard::SetBeaconState(TeamId controlling_factionId)
{
// nothing to do here
if (m_BothControllingFactionId == controlling_factionId)
@@ -300,20 +302,20 @@ void OPvPCapturePointZM_GraveYard::SetBeaconState(TeamId controlling_factionId)
{
case TEAM_ALLIANCE:
// if ally already controls the gy and taken back both beacons, return, nothing to do for us
if (m_GraveYardState & ZM_GRAVEYARD_A)
if (m_GraveyardState & ZM_GRAVEYARD_A)
return;
// ally doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner
break;
case TEAM_HORDE:
// if horde already controls the gy and taken back both beacons, return, nothing to do for us
if (m_GraveYardState & ZM_GRAVEYARD_H)
if (m_GraveyardState & ZM_GRAVEYARD_H)
return;
// horde doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner
break;
default:
// if the graveyard is not neutral, then leave it that way
// if the graveyard is neutral, then we have to dispel the buff from the flag carrier
if (m_GraveYardState & ZM_GRAVEYARD_N)
if (m_GraveyardState & ZM_GRAVEYARD_N)
{
// gy was neutral, thus neutral banner was spawned, it is possible that someone was taking the flag to the gy
if (m_FlagCarrierGUID)
@@ -334,21 +336,21 @@ void OPvPCapturePointZM_GraveYard::SetBeaconState(TeamId controlling_factionId)
UpdateTowerState();
}
bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
bool OPvPCapturePointZM_Graveyard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
{
ObjectGuid guid = c->GetGUID();
auto itr = _creatureTypes.find(guid.GetCounter());
if (itr != _creatureTypes.end())
{
if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeamId() == TEAM_ALLIANCE && m_BothControllingFactionId == TEAM_ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A)
if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeamId() == TEAM_ALLIANCE && m_BothControllingFactionId == TEAM_ALLIANCE && !m_FlagCarrierGUID && m_GraveyardState != ZM_GRAVEYARD_A)
return true;
else if (itr->second == ZM_HORDE_FIELD_SCOUT && player->GetTeamId() == TEAM_HORDE && m_BothControllingFactionId == TEAM_HORDE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_H)
else if (itr->second == ZM_HORDE_FIELD_SCOUT && player->GetTeamId() == TEAM_HORDE && m_BothControllingFactionId == TEAM_HORDE && !m_FlagCarrierGUID && m_GraveyardState != ZM_GRAVEYARD_H)
return true;
}
return false;
}
bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, Creature* creature, uint32 /*gossipid*/)
bool OPvPCapturePointZM_Graveyard::HandleGossipOption(Player* player, Creature* creature, uint32 /*gossipid*/)
{
auto itr = _creatureTypes.find(creature->GetSpawnId());
if (itr != _creatureTypes.end())
@@ -375,7 +377,7 @@ bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, Creature*
return false;
}
bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player* /*player*/, uint32 spellId)
bool OPvPCapturePointZM_Graveyard::HandleDropFlag(Player* /*player*/, uint32 spellId)
{
switch (spellId)
{
@@ -389,9 +391,9 @@ bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player* /*player*/, uint32 spe
return false;
}
uint32 OPvPCapturePointZM_GraveYard::GetGraveYardState() const
uint32 OPvPCapturePointZM_Graveyard::GetGraveyardState() const
{
return m_GraveYardState;
return m_GraveyardState;
}
uint32 OutdoorPvPZM::GetAllianceTowersControlled() const
@@ -414,12 +416,12 @@ void OutdoorPvPZM::SetHordeTowersControlled(uint32 count)
m_HordeTowersControlled = count;
}
void OutdoorPvPZM::FillInitialWorldStates(WorldPacket& data)
void OutdoorPvPZM::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
data << ZM_WORLDSTATE_UNK_1 << uint32(1);
packet.Worldstates.emplace_back(ZM_WORLDSTATE_UNK_1, 1);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
itr->second->FillInitialWorldStates(packet);
}
}

View File

@@ -175,7 +175,7 @@ public:
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player) override;
@@ -188,23 +188,23 @@ protected:
uint32 m_TowerState;
};
enum ZM_GraveYardState
enum Zm_GraveyardState
{
ZM_GRAVEYARD_N = 1,
ZM_GRAVEYARD_A = 2,
ZM_GRAVEYARD_H = 4
};
class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
class OPvPCapturePointZM_Graveyard : public OPvPCapturePoint
{
public:
OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp);
OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp);
bool Update(uint32 diff) override;
void ChangeState() override {}
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void UpdateTowerState();
@@ -218,10 +218,10 @@ public:
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso) override;
uint32 GetGraveYardState() const;
uint32 GetGraveyardState() const;
private:
uint32 m_GraveYardState;
uint32 m_GraveyardState;
protected:
TeamId m_BothControllingFactionId;
@@ -240,7 +240,7 @@ public:
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;
@@ -253,7 +253,7 @@ public:
void SetHordeTowersControlled(uint32 count);
private:
OPvPCapturePointZM_GraveYard* m_GraveYard;
OPvPCapturePointZM_Graveyard* m_Graveyard;
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;