refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates definition (#20475)

Co-authored-by: ccrs <ccrs@users.noreply.github.com>
This commit is contained in:
Jelle Meeus
2025-02-19 11:55:09 +01:00
committed by GitHub
parent bc17d068cd
commit 4c4b04f07b
55 changed files with 1006 additions and 947 deletions

View File

@@ -19,10 +19,11 @@
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "Player.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "WorldPacket.h"
#include "WorldStatePackets.h"
#include "ruby_sanctum.h"
#include "SpellScript.h"
BossBoundaryData const boundaries =
{
@@ -217,11 +218,12 @@ public:
return true;
}
void FillInitialWorldStates(WorldPacket& data) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
data << uint32(WORLDSTATE_CORPOREALITY_MATERIAL) << uint32(50);
data << uint32(WORLDSTATE_CORPOREALITY_TWILIGHT) << uint32(50);
data << uint32(WORLDSTATE_CORPOREALITY_TOGGLE) << uint32(0);
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_MATERIAL, 50);
packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_TWILIGHT, 50);
packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_TOGGLE, 0);
}
protected: