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refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates definition (#20475)
Co-authored-by: ccrs <ccrs@users.noreply.github.com>
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@@ -65,7 +65,7 @@ class SpellCastTargets;
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class UpdateMask;
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typedef std::deque<Mail*> PlayerMails;
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typedef void(*bgZoneRef)(Battleground*, WorldPacket&);
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typedef void(*bgZoneRef)(Battleground*, WorldPackets::WorldState::InitWorldStates&);
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#define PLAYER_MAX_SKILLS 127
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#define PLAYER_MAX_DAILY_QUESTS 25
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@@ -2236,7 +2236,7 @@ public:
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void SetEquipmentSet(uint32 index, EquipmentSet eqset);
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void DeleteEquipmentSet(uint64 setGuid);
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void SendInitWorldStates(uint32 zone, uint32 area);
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void SendInitWorldStates(uint32 zoneId, uint32 areaId);
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void SendUpdateWorldState(uint32 variable, uint32 value) const;
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void SendDirectMessage(WorldPacket const* data) const;
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void SendBGWeekendWorldStates();
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