refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates definition (#20475)

Co-authored-by: ccrs <ccrs@users.noreply.github.com>
This commit is contained in:
Jelle Meeus
2025-02-19 11:55:09 +01:00
committed by GitHub
parent bc17d068cd
commit 4c4b04f07b
55 changed files with 1006 additions and 947 deletions

File diff suppressed because it is too large Load Diff

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@@ -65,7 +65,7 @@ class SpellCastTargets;
class UpdateMask;
typedef std::deque<Mail*> PlayerMails;
typedef void(*bgZoneRef)(Battleground*, WorldPacket&);
typedef void(*bgZoneRef)(Battleground*, WorldPackets::WorldState::InitWorldStates&);
#define PLAYER_MAX_SKILLS 127
#define PLAYER_MAX_DAILY_QUESTS 25
@@ -2236,7 +2236,7 @@ public:
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
void DeleteEquipmentSet(uint64 setGuid);
void SendInitWorldStates(uint32 zone, uint32 area);
void SendInitWorldStates(uint32 zoneId, uint32 areaId);
void SendUpdateWorldState(uint32 variable, uint32 value) const;
void SendDirectMessage(WorldPacket const* data) const;
void SendBGWeekendWorldStates();