mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
fix(Scripts/BlackrockSpire): Improved Lord Valthalak encounter. (#9373)
Fixes #9113
This commit is contained in:
@@ -29,14 +29,24 @@ enum Spells
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enum Says
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{
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EMOTE_FRENZY = 0
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TALK_SUMMON = 0,
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TALK_AGGRO = 1,
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TALK_40_HP = 2,
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TALK_15_HP = 3
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};
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enum Events
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{
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EVENT_SUMMON_SPECTRAL_ASSASSIN = 1,
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EVENT_SHADOW_BOLT_VOLLEY = 2,
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EVENT_SHADOW_WRATH = 3
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EVENT_SHADOW_WRATH = 3,
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EVENT_FIGHT = 4
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};
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enum EventPhase
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{
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EVENT_PHASE_TALK = 1,
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EVENT_PHASE_FIGHT = 2
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};
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class boss_lord_valthalak : public CreatureScript
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@@ -50,74 +60,120 @@ public:
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void Reset() override
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{
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_Reset();
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BossAI::Reset();
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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frenzy40 = false;
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frenzy15 = false;
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}
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void EnterCombat(Unit* /*who*/) override
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void IsSummonedBy(Unit* /*summoner*/) override
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(6000, 8000));
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events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(9000, 18000));
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StartTalking(TALK_SUMMON, 8 * IN_MILLISECONDS);
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}
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void JustDied(Unit* /*killer*/) override
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void EnterCombat(Unit* who) override
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{
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BossAI::EnterCombat(who);
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Talk(TALK_AGGRO);
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events.SetPhase(EVENT_PHASE_FIGHT);
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events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(6 * IN_MILLISECONDS, 8 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
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events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(9 * IN_MILLISECONDS, 18 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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instance->SetData(DATA_LORD_VALTHALAK, DONE);
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}
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void StartTalking(uint32 talkGroupId, uint32 timer)
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{
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->AttackStop();
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Talk(talkGroupId);
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events.SetPhase(EVENT_PHASE_TALK);
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events.ScheduleEvent(EVENT_FIGHT, timer, 0, EVENT_PHASE_TALK);
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}
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void StartFighting()
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{
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events.SetPhase(EVENT_PHASE_FIGHT);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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DoZoneInCombat();
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
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{
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if (!frenzy40 && me->HealthBelowPctDamaged(40, damage))
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{
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frenzy40 = true;
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DoCast(me, SPELL_FRENZY);
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events.CancelEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN);
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StartTalking(TALK_40_HP, 5 * IN_MILLISECONDS);
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}
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if (!frenzy15 && me->HealthBelowPctDamaged(15, damage))
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{
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frenzy15 = true;
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events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(12 * IN_MILLISECONDS, 19 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
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StartTalking(TALK_15_HP, 5 * IN_MILLISECONDS);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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if (!UpdateVictim() && !events.IsInPhase(EVENT_PHASE_TALK))
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{
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return;
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}
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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{
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return;
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}
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FIGHT:
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StartFighting();
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break;
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case EVENT_SUMMON_SPECTRAL_ASSASSIN:
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DoCast(me, SPELL_SUMMON_SPECTRAL_ASSASSIN);
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events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(30000, 35000));
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events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(30 * IN_MILLISECONDS, 35 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
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break;
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case EVENT_SHADOW_BOLT_VOLLEY:
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DoCastVictim(SPELL_SHADOW_BOLT_VOLLEY);
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events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(4000, 6000));
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events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(4 * IN_MILLISECONDS, 6 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
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break;
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case EVENT_SHADOW_WRATH:
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DoCastVictim(SPELL_SHADOW_WRATH);
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events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(19000, 24000));
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events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(19 * IN_MILLISECONDS, 24 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
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break;
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default:
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break;
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}
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}
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if (!frenzy40)
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{
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if (HealthBelowPct(40))
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{
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DoCast(me, SPELL_FRENZY);
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events.CancelEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN);
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frenzy40 = true;
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}
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}
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if (!frenzy15)
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{
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if (HealthBelowPct(15))
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{
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DoCast(me, SPELL_FRENZY);
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events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(7000, 14000));
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frenzy15 = true;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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@@ -38,6 +38,7 @@ void AddSC_boss_halycon();
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void AddSC_boss_highlordomokk();
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void AddSC_boss_overlordwyrmthalak();
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void AddSC_boss_thebeast();
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void AddSC_boss_lord_valthalak();
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void AddSC_boss_warmastervoone();
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void AddSC_boss_pyroguard_emberseer();
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void AddSC_boss_gyth();
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@@ -178,6 +179,7 @@ void AddEasternKingdomsScripts()
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AddSC_boss_highlordomokk();
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AddSC_boss_overlordwyrmthalak();
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AddSC_boss_thebeast();
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AddSC_boss_lord_valthalak();
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AddSC_boss_warmastervoone();
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AddSC_boss_pyroguard_emberseer();
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AddSC_boss_gyth();
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