Merge branch 'master' into Playerbot

# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.h
This commit is contained in:
郑佩茹
2023-02-13 13:07:03 -07:00
312 changed files with 6400 additions and 4718 deletions

View File

@@ -152,7 +152,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
data << uint32(boundCounter);
data.append(dataBuffer);
// TODO: Fix this, how we do know how many and what holidays to send?
/// @todo: Fix this, how we do know how many and what holidays to send?
data << uint32(sGameEventMgr->modifiedHolidays.size());
for (uint32 entry : sGameEventMgr->modifiedHolidays)
{

View File

@@ -346,12 +346,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(createInfo->Name))
{
SendCharCreate(CHAR_NAME_RESERVED);
return;
}
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
@@ -1345,13 +1339,6 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
return;
}
// check name limitations
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(renameInfo->Name))
{
SendCharRename(CHAR_NAME_RESERVED, renameInfo.get());
return;
}
// Ensure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
@@ -1692,13 +1679,6 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
return;
}
// check name limitations
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(customizeInfo->Name))
{
SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo.get());
return;
}
// character with this name already exist
if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
{
@@ -2077,13 +2057,6 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
return;
}
// check name limitations
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(factionChangeInfo->Name))
{
SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo.get());
return;
}
// character with this name already exist
if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name))
{

View File

@@ -431,7 +431,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequ
bool preventAfkLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 2
&& GetPlayer()->isAFK();
/// TODO: Possibly add RBAC permission to log out in combat
/// @todo: Possibly add RBAC permission to log out in combat
bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING);
uint32 reason = 0;

View File

@@ -321,7 +321,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
if (pet->ToPet())
pet->ToPet()->ClearCastWhenWillAvailable();
pet->ClearInPetCombat();
[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete

View File

@@ -91,7 +91,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
}
else
{
// TODO: find correct opcode
/// @todo: find correct opcode
if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);

View File

@@ -58,7 +58,7 @@ void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlag
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
// TODO: add targets.read() check
/// @todo: add targets.read() check
Player* pUser = _player;
// ignore for remote control state
@@ -384,7 +384,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
}
}
// TODO: Preparation for #23204
/// @todo: Preparation for #23204
// allow casting of spells triggered by clientside periodic trigger auras
/*
if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
@@ -651,7 +651,7 @@ void WorldSession::HandleSpellClick(WorldPacket& recvData)
if (!unit)
return;
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
/// @todo: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
if (!unit->IsInWorld())
return;