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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Entities/GameObject/GameObject.h
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@@ -581,7 +581,7 @@ enum MovementFlags
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MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive)
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MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
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// TODO: Check if PITCH_UP and PITCH_DOWN really belong here..
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/// @todo: Check if PITCH_UP and PITCH_DOWN really belong here..
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MOVEMENTFLAG_MASK_MOVING =
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MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT |
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MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
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@@ -900,7 +900,7 @@ struct CalcDamageInfo
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uint32 procVictim;
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uint32 procEx;
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uint32 cleanDamage; // Used only for rage calculation
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MeleeHitOutcome hitOutCome; // TODO: remove this field (need use TargetState)
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MeleeHitOutcome hitOutCome; /// @todo: remove this field (need use TargetState)
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};
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// Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
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