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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Entities/GameObject/GameObject.h
This commit is contained in:
@@ -1174,7 +1174,7 @@ SpellCastResult Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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// TODO: this is a workaround - not needed anymore, but required for some scripts :(
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/// @todo: this is a workaround - not needed anymore, but required for some scripts :(
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if (!originalCaster && triggeredByAura)
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{
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originalCaster = triggeredByAura->GetCasterGUID();
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@@ -1457,7 +1457,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss,
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Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss, false, spell);
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}
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// TODO for melee need create structure as in
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// @todo for melee need create structure as in
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void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, WeaponAttackType attackType, const bool sittingVictim)
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{
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damageInfo->attacker = this;
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@@ -1951,7 +1951,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
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Unit::DealDamageMods(this, damage, &absorb);
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// TODO: Move this to a packet handler
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/// @todo: Move this to a packet handler
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WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8 + 8 + 4 + 4 + 4 + 4));
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data << victim->GetGUID();
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data << GetGUID();
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@@ -3428,7 +3428,7 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool Ca
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return SPELL_MISS_IMMUNE;
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// All positive spells can`t miss
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// TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
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/// @todo: client not show miss log for this spells - so need find info for this in dbc and use it!
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if ((spell->IsPositive() || spell->HasEffect(SPELL_EFFECT_DISPEL))
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&& (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
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return SPELL_MISS_NONE;
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@@ -3496,7 +3496,7 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, Spell const* spell, bool CanRef
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}
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// All positive spells can`t miss
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// TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
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/// @todo: client not show miss log for this spells - so need find info for this in dbc and use it!
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if ((spellInfo->IsPositive() || spellInfo->HasEffect(SPELL_EFFECT_DISPEL))
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&& (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
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{
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@@ -6615,7 +6615,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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target = this;
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if (roll_chance_i(10))
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ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL); // TODO: It should be moved to database, shouldn't it?
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ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL); /// @todo: It should be moved to database, shouldn't it?
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break;
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}
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// Sunwell Exalted Caster Neck (??? neck)
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@@ -7527,7 +7527,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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triggered_spell_id = isWrathSpell ? 48518 : 48517;
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break;
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}
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[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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}
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case SPELLFAMILY_ROGUE:
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{
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@@ -8378,7 +8378,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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// Mark of Blood
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if (dummySpell->Id == 49005)
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{
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// TODO: need more info (cooldowns/PPM)
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/// @todo: need more info (cooldowns/PPM)
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triggered_spell_id = 61607;
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break;
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}
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@@ -9454,7 +9454,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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target = this;
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trigger_spell_id = 22588;
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[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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}
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// Bonus Healing (Crystal Spire of Karabor mace)
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case 40971:
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@@ -10860,7 +10860,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
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LOG_FATAL("entities.unit", "Player {} is trying to charm unit {}, but it already has a charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
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charm->m_ControlledByPlayer = true;
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// TODO: maybe we can use this flag to check if controlled by player
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/// @todo: maybe we can use this flag to check if controlled by player
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charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
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}
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else
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@@ -12167,7 +12167,7 @@ float Unit::SpellTakenCritChance(Unit const* caster, SpellInfo const* spellProto
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{
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return 100.0f;
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}
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[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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case SPELL_DAMAGE_CLASS_RANGED:
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{
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// flat aura mods
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@@ -12228,7 +12228,7 @@ uint32 Unit::SpellCriticalDamageBonus(Unit const* caster, SpellInfo const* spell
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{
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case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
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case SPELL_DAMAGE_CLASS_RANGED:
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// TODO: write here full calculation for melee/ranged spells
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/// @todo: write here full calculation for melee/ranged spells
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crit_bonus += damage;
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break;
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default:
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@@ -12266,7 +12266,7 @@ uint32 Unit::SpellCriticalHealingBonus(Unit const* caster, SpellInfo const* spel
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{
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case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
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case SPELL_DAMAGE_CLASS_RANGED:
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// TODO: write here full calculation for melee/ranged spells
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/// @todo: write here full calculation for melee/ranged spells
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crit_bonus = damage;
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break;
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default:
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@@ -14884,7 +14884,7 @@ void Unit::ModSpellCastTime(SpellInfo const* spellInfo, int32& castTime, Spell*
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// called from caster
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if (Player* modOwner = GetSpellModOwner())
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// TODO:(MadAgos) Eventually check and delete the bool argument
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/// @todo:(MadAgos) Eventually check and delete the bool argument
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modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell, bool(modOwner != this && !IsPet()));
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switch (spellInfo->DmgClass)
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@@ -18120,7 +18120,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
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{
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Map* instanceMap = creature->GetMap();
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//Player* creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
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// TODO: do instance binding anyway if the charmer/owner is offline
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/// @todo: do instance binding anyway if the charmer/owner is offline
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if (instanceMap->IsDungeon() && player)
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if (instanceMap->IsRaidOrHeroicDungeon())
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@@ -18559,7 +18559,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
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AttackStop();
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// Xinef: dont reset threat and combat, put them on offline list, moved down after faction changes
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// CombatStop(); // TODO: CombatStop(true) may cause crash (interrupt spells)
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// CombatStop(); /// @todo: CombatStop(true) may cause crash (interrupt spells)
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// DeleteThreatList();
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Player* playerCharmer = charmer->ToPlayer();
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