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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Entities/GameObject/GameObject.h
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@@ -80,7 +80,7 @@ namespace lfg
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sLFGMgr->InitializeLockedDungeons(player, group);
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sLFGMgr->SetTeam(player->GetGUID(), player->GetTeamId());
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// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
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/// @todo - Restore LfgPlayerData and send proper status to player if it was in a group
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}
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void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
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