fix(Core/Player): Force UpdateZone on resurrect to apply Zone auras (#21888)

This commit is contained in:
Jelle Meeus
2025-04-12 18:38:32 +02:00
committed by GitHub
parent d75073a941
commit 4b64c4ed25
3 changed files with 7 additions and 4 deletions

View File

@@ -4535,7 +4535,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
// trigger update zone for alive state zone updates
uint32 newzone, newarea;
GetZoneAndAreaId(newzone, newarea);
UpdateZone(newzone, newarea);
UpdateZone(newzone, newarea, true);
sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
if (Battleground* bg = GetBattleground())