feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions

View File

@@ -27,7 +27,7 @@ Weather::Weather(uint32 zone, WeatherData const* weatherChances)
m_grade = 0;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE * IN_MILLISECONDS)));
LOG_DEBUG("server", "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE * IN_MILLISECONDS)));
#endif
}
@@ -89,7 +89,7 @@ bool Weather::ReGenerate()
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" };
sLog->outDetail("Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
LOG_DEBUG("server", "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
#endif
if ((u < 60) && (m_grade < 0.33333334f)) // Get fair
@@ -257,7 +257,7 @@ bool Weather::UpdateWeather()
break;
}
sLog->outDetail("Change the weather of zone %u to %s.", m_zone, wthstr);
LOG_DEBUG("server", "Change the weather of zone %u to %s.", m_zone, wthstr);
#endif
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;

View File

@@ -84,8 +84,8 @@ namespace WeatherMgr
if (!result)
{
sLog->outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
sLog->outString();
LOG_ERROR("sql.sql", ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
LOG_INFO("server", " ");
return;
}
@@ -106,19 +106,19 @@ namespace WeatherMgr
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
sLog->outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
sLog->outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
sLog->outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
}
}
@@ -127,8 +127,8 @@ namespace WeatherMgr
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
void SendFineWeatherUpdateToPlayer(Player* player)