feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions

View File

@@ -48,8 +48,8 @@ void LoadSkillPerfectItemTable()
if (!result)
{
sLog->outErrorDb(">> Loaded 0 spell perfection definitions. DB table `skill_perfect_item_template` is empty.");
sLog->outString();
LOG_ERROR("sql.sql", ">> Loaded 0 spell perfection definitions. DB table `skill_perfect_item_template` is empty.");
LOG_INFO("server", " ");
return;
}
@@ -63,28 +63,28 @@ void LoadSkillPerfectItemTable()
if (!sSpellMgr->GetSpellInfo(spellId))
{
sLog->outError("Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
LOG_ERROR("server", "Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
{
sLog->outError("Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
LOG_ERROR("server", "Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
continue;
}
float perfectCreateChance = fields[2].GetFloat();
if (perfectCreateChance <= 0.0f)
{
sLog->outError("Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
LOG_ERROR("server", "Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
continue;
}
uint32 perfectItemType = fields[3].GetUInt32();
if (!sObjectMgr->GetItemTemplate(perfectItemType))
{
sLog->outError("Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
LOG_ERROR("server", "Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
continue;
}
@@ -97,8 +97,8 @@ void LoadSkillPerfectItemTable()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
struct SkillExtraItemEntry
@@ -134,8 +134,8 @@ void LoadSkillExtraItemTable()
if (!result)
{
sLog->outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
sLog->outString();
LOG_ERROR("sql.sql", ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
LOG_INFO("server", " ");
return;
}
@@ -149,28 +149,28 @@ void LoadSkillExtraItemTable()
if (!sSpellMgr->GetSpellInfo(spellId))
{
sLog->outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
LOG_ERROR("server", "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
{
sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
LOG_ERROR("server", "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
if (additionalCreateChance <= 0.0f)
{
sLog->outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
LOG_ERROR("server", "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
continue;
}
int32 newMaxOrEntry = fields[3].GetInt32();
if (!newMaxOrEntry)
{
sLog->outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
LOG_ERROR("server", "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
continue;
}
@@ -183,8 +183,8 @@ void LoadSkillExtraItemTable()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
bool CanCreatePerfectItem(Player* player, uint32 spellId, float& perfectCreateChance, uint32& perfectItemType)