feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions

View File

@@ -43,8 +43,8 @@ void LoadSkillDiscoveryTable()
if (!result)
{
sLog->outErrorDb(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
sLog->outString();
LOG_ERROR("sql.sql", ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
LOG_INFO("server", " ");
return;
}
@@ -77,7 +77,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
{
sLog->outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table", spellId, reqSkillOrSpell);
LOG_ERROR("sql.sql", "Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table", spellId, reqSkillOrSpell);
reportedReqSpells.insert(absReqSkillOrSpell);
}
continue;
@@ -90,7 +90,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
{
sLog->outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
LOG_ERROR("sql.sql", "Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
absReqSkillOrSpell, spellId);
reportedReqSpells.insert(absReqSkillOrSpell);
@@ -106,7 +106,7 @@ void LoadSkillDiscoveryTable()
if (bounds.first == bounds.second)
{
sLog->outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table", spellId);
LOG_ERROR("sql.sql", "Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table", spellId);
continue;
}
@@ -115,7 +115,7 @@ void LoadSkillDiscoveryTable()
}
else
{
sLog->outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table", spellId);
LOG_ERROR("sql.sql", "Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table", spellId);
continue;
}
@@ -123,7 +123,7 @@ void LoadSkillDiscoveryTable()
} while (result->NextRow());
if (!ssNonDiscoverableEntries.str().empty())
sLog->outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s", ssNonDiscoverableEntries.str().c_str());
LOG_ERROR("sql.sql", "Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s", ssNonDiscoverableEntries.str().c_str());
// report about empty data for explicit discovery spells
for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id)
@@ -137,11 +137,11 @@ void LoadSkillDiscoveryTable()
continue;
if (SkillDiscoveryStore.find(int32(spell_id)) == SkillDiscoveryStore.end())
sLog->outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table", spell_id);
LOG_ERROR("sql.sql", "Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table", spell_id);
}
sLog->outString(">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)