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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -31,15 +31,15 @@ void SystemMgr::LoadScriptWaypoints()
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if (result)
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uiCreatureCount = result->GetRowCount();
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sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
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LOG_INFO("server", "TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
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// 0 1 2 3 4 5
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result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
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if (!result)
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{
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sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
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sLog->outString();
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LOG_INFO("server", ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
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LOG_INFO("server", " ");
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return;
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}
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@@ -62,16 +62,16 @@ void SystemMgr::LoadScriptWaypoints()
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if (!pCInfo)
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{
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sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
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LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
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continue;
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}
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if (!pCInfo->ScriptID)
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sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
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LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
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m_mPointMoveMap[uiEntry].push_back(temp);
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++count;
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} while (result->NextRow());
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sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", ">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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