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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -90,7 +90,7 @@ ScriptMgr* ScriptMgr::instance()
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void ScriptMgr::Initialize()
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{
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AddScripts();
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sLog->outString("Loading C++ scripts");
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LOG_INFO("server", "Loading C++ scripts");
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}
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void ScriptMgr::Unload()
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@@ -168,8 +168,8 @@ void ScriptMgr::LoadDatabase()
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CheckIfScriptsInDatabaseExist();
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sLog->outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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LOG_INFO("server", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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}
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struct TSpellSummary
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@@ -216,7 +216,7 @@ void ScriptMgr::CheckIfScriptsInDatabaseExist()
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!ScriptRegistry<CommandSC>::GetScriptById(sid) &&
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!ScriptRegistry<ArenaScript>::GetScriptById(sid) &&
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!ScriptRegistry<GroupScript>::GetScriptById(sid))
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sLog->outErrorDb("Script named '%s' is assigned in the database, but has no code!", (*itr).c_str());
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LOG_ERROR("sql.sql", "Script named '%s' is assigned in the database, but has no code!", (*itr).c_str());
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}
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}
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