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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 05:06:24 +00:00
feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -19,8 +19,8 @@ void Graveyard::LoadGraveyardFromDB()
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QueryResult result = WorldDatabase.Query("SELECT ID, Map, x, y, z, Comment FROM game_graveyard");
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if (!result)
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{
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sLog->outString(">> Loaded 0 graveyard. Table `game_graveyard` is empty!");
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sLog->outString();
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LOG_INFO("server", ">> Loaded 0 graveyard. Table `game_graveyard` is empty!");
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LOG_INFO("server", " ");
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return;
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}
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@@ -41,7 +41,7 @@ void Graveyard::LoadGraveyardFromDB()
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if (!Utf8toWStr(Graveyard.name, Graveyard.wnameLow))
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{
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sLog->outErrorDb("Wrong UTF8 name for id %u in `game_graveyard` table, ignoring.", ID);
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LOG_ERROR("sql.sql", "Wrong UTF8 name for id %u in `game_graveyard` table, ignoring.", ID);
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continue;
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}
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@@ -52,8 +52,8 @@ void Graveyard::LoadGraveyardFromDB()
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++Count;
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} while (result->NextRow());
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sLog->outString(">> Loaded %i graveyard in %u ms", Count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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LOG_INFO("server", ">> Loaded %i graveyard in %u ms", Count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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}
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GraveyardStruct const* Graveyard::GetGraveyard(uint32 ID) const
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@@ -85,7 +85,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
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{
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if (z > -500)
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{
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sLog->outError("ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
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LOG_ERROR("server", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
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return GetDefaultGraveyard(teamId);
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}
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}
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@@ -103,7 +103,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
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// not need to check validity of map object; MapId _MUST_ be valid here
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if (range.first == range.second && !map->IsBattlegroundOrArena())
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{
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sLog->outErrorDb("Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
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LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
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return GetDefaultGraveyard(teamId);
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}
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@@ -128,7 +128,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
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GraveyardStruct const* entry = sGraveyard->GetGraveyard(data.safeLocId);
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if (!entry)
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{
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sLog->outErrorDb("Table `graveyard_zone` has record for not existing `game_graveyard` table %u, skipped.", data.safeLocId);
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LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for not existing `game_graveyard` table %u, skipped.", data.safeLocId);
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continue;
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}
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@@ -245,7 +245,7 @@ void Graveyard::RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, boo
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GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
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if (range.first == range.second)
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{
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sLog->outError("Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
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LOG_ERROR("server", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
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return;
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}
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@@ -300,8 +300,8 @@ void Graveyard::LoadGraveyardZones()
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if (!result)
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{
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sLog->outString(">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
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sLog->outString();
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LOG_INFO("server", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
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LOG_INFO("server", " ");
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return;
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}
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@@ -321,35 +321,35 @@ void Graveyard::LoadGraveyardZones()
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GraveyardStruct const* entry = sGraveyard->GetGraveyard(safeLocId);
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if (!entry)
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{
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sLog->outErrorDb("Table `graveyard_zone` has a record for not existing `game_graveyard` table %u, skipped.", safeLocId);
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LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for not existing `game_graveyard` table %u, skipped.", safeLocId);
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continue;
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}
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AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
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if (!areaEntry)
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{
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sLog->outErrorDb("Table `graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
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LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
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continue;
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}
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if (areaEntry->zone != 0)
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{
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sLog->outErrorDb("Table `graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.", zoneId);
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LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.", zoneId);
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continue;
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}
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if (team != 0 && team != HORDE && team != ALLIANCE)
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{
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sLog->outErrorDb("Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);
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LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);
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continue;
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}
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if (!AddGraveyardLink(safeLocId, zoneId, teamId, false))
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sLog->outErrorDb("Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
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LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
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} while (result->NextRow());
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sLog->outString(">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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LOG_INFO("server", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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}
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GraveyardStruct const* Graveyard::GetGraveyard(const std::string& name) const
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