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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -181,13 +181,13 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
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const MapEntry* entry = sMapStore.LookupEntry(GetId());
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if (!entry)
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{
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sLog->outError("CreateInstance: no entry for map %d", GetId());
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LOG_ERROR("server", "CreateInstance: no entry for map %d", GetId());
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ABORT();
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}
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const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(GetId());
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if (!iTemplate)
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{
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sLog->outError("CreateInstance: no instance template for map %d", GetId());
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LOG_ERROR("server", "CreateInstance: no instance template for map %d", GetId());
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ABORT();
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}
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@@ -195,7 +195,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
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GetDownscaledMapDifficultyData(GetId(), difficulty);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save ? "" : "new ", InstanceId, GetId(), difficulty ? "heroic" : "normal");
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LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save ? "" : "new ", InstanceId, GetId(), difficulty ? "heroic" : "normal");
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#endif
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InstanceMap* map = new InstanceMap(GetId(), InstanceId, difficulty, this);
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@@ -221,7 +221,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
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std::lock_guard<std::mutex> guard(Lock);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
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LOG_DEBUG("maps", "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
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#endif
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());
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