feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions

View File

@@ -30,8 +30,8 @@ void LootItemStorage::LoadStorageFromDB()
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 stored items!");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 stored items!");
LOG_INFO("server", " ");
return;
}
@@ -46,8 +46,8 @@ void LootItemStorage::LoadStorageFromDB()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %d stored items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %d stored items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
void LootItemStorage::RemoveEntryFromDB(uint32 containerId, uint32 itemid, uint32 count)
@@ -66,7 +66,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
{
if (lootItemStore.find(loot->containerId) != lootItemStore.end())
{
sLog->outMisc("LootItemStorage::AddNewStoredLoot (A1) - %u!", loot->containerId);
LOG_INFO("misc", "LootItemStorage::AddNewStoredLoot (A1) - %u!", loot->containerId);
return;
}