feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions

View File

@@ -36,7 +36,7 @@ uint32 GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
sLog->outError("Guild ids overflow!! Can't continue, shutting down server.");
LOG_ERROR("server", "Guild ids overflow!! Can't continue, shutting down server.");
World::StopNow(ERROR_EXIT_CODE);
}
return NextGuildId++;
@@ -86,7 +86,7 @@ Guild* GuildMgr::GetGuildByLeader(uint64 guid) const
void GuildMgr::LoadGuilds()
{
// 1. Load all guilds
sLog->outString("Loading guilds definitions...");
LOG_INFO("server", "Loading guilds definitions...");
{
uint32 oldMSTime = getMSTime();
@@ -100,8 +100,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
sLog->outString(">> Loaded 0 guild definitions. DB table `guild` is empty.");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 guild definitions. DB table `guild` is empty.");
LOG_INFO("server", " ");
}
else
{
@@ -122,13 +122,13 @@ void GuildMgr::LoadGuilds()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}
// 2. Load all guild ranks
sLog->outString("Loading guild ranks...");
LOG_INFO("server", "Loading guild ranks...");
{
uint32 oldMSTime = getMSTime();
@@ -140,8 +140,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
sLog->outString(">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
LOG_INFO("server", " ");
}
else
{
@@ -157,13 +157,13 @@ void GuildMgr::LoadGuilds()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}
// 3. Load all guild members
sLog->outString("Loading guild members...");
LOG_INFO("server", "Loading guild members...");
{
uint32 oldMSTime = getMSTime();
@@ -181,8 +181,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
sLog->outString(">> Loaded 0 guild members. DB table `guild_member` is empty.");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 guild members. DB table `guild_member` is empty.");
LOG_INFO("server", " ");
}
else
{
@@ -199,13 +199,13 @@ void GuildMgr::LoadGuilds()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}
// 4. Load all guild bank tab rights
sLog->outString("Loading bank tab rights...");
LOG_INFO("server", "Loading bank tab rights...");
{
uint32 oldMSTime = getMSTime();
@@ -217,8 +217,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
LOG_INFO("server", " ");
}
else
{
@@ -234,13 +234,13 @@ void GuildMgr::LoadGuilds()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}
// 5. Load all event logs
sLog->outString("Loading guild event logs...");
LOG_INFO("server", "Loading guild event logs...");
{
uint32 oldMSTime = getMSTime();
@@ -251,8 +251,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
sLog->outString(">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
LOG_INFO("server", " ");
}
else
{
@@ -268,13 +268,13 @@ void GuildMgr::LoadGuilds()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}
// 6. Load all bank event logs
sLog->outString("Loading guild bank event logs...");
LOG_INFO("server", "Loading guild bank event logs...");
{
uint32 oldMSTime = getMSTime();
@@ -286,8 +286,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
sLog->outString(">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
LOG_INFO("server", " ");
}
else
{
@@ -303,13 +303,13 @@ void GuildMgr::LoadGuilds()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}
// 7. Load all guild bank tabs
sLog->outString("Loading guild bank tabs...");
LOG_INFO("server", "Loading guild bank tabs...");
{
uint32 oldMSTime = getMSTime();
@@ -321,8 +321,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
LOG_INFO("server", " ");
}
else
{
@@ -338,13 +338,13 @@ void GuildMgr::LoadGuilds()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}
// 8. Fill all guild bank tabs
sLog->outString("Filling bank tabs with items...");
LOG_INFO("server", "Filling bank tabs with items...");
{
uint32 oldMSTime = getMSTime();
@@ -358,8 +358,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
sLog->outString();
LOG_INFO("server", ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
LOG_INFO("server", " ");
}
else
{
@@ -375,13 +375,13 @@ void GuildMgr::LoadGuilds()
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}
// 9. Validate loaded guild data
sLog->outString("Validating data of loaded guilds...");
LOG_INFO("server", "Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
@@ -393,8 +393,8 @@ void GuildMgr::LoadGuilds()
delete guild;
}
sLog->outString(">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}