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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -127,7 +127,7 @@ void GameObject::RemoveFromOwner()
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else if (IS_PET_GUID(ownerGUID))
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ownerType = "pet";
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sLog->outCrash("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
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LOG_FATAL("server", "Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
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GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(ownerGUID), ownerType);*/
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SetOwnerGUID(0);
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}
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@@ -230,7 +230,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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m_stationaryPosition.Relocate(x, y, z, ang);
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if (!IsPositionValid())
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{
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sLog->outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y);
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LOG_ERROR("server", "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y);
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return false;
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}
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@@ -247,7 +247,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
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if (!goinfo)
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{
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sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), x, y, z);
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LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), x, y, z);
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return false;
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}
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@@ -257,7 +257,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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if (goinfo->type >= MAX_GAMEOBJECT_TYPE)
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{
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sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: non-existing GO type '%u' in `gameobject_template`. It will crash client if created.", guidlow, name_id, goinfo->type);
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LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry: %u) not created: non-existing GO type '%u' in `gameobject_template`. It will crash client if created.", guidlow, name_id, goinfo->type);
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return false;
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}
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@@ -367,7 +367,7 @@ void GameObject::Update(uint32 diff)
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if (AI())
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AI()->UpdateAI(diff);
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else if (!AIM_Initialize())
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sLog->outError("Could not initialize GameObjectAI");
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LOG_ERROR("server", "Could not initialize GameObjectAI");
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switch (m_lootState)
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{
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@@ -847,7 +847,7 @@ void GameObject::SaveToDB()
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GameObjectData const* data = sObjectMgr->GetGOData(m_DBTableGuid);
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if (!data)
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{
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sLog->outError("GameObject::SaveToDB failed, cannot get gameobject data!");
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LOG_ERROR("server", "GameObject::SaveToDB failed, cannot get gameobject data!");
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return;
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}
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@@ -918,7 +918,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap)
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if (!data)
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{
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sLog->outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ", guid);
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LOG_ERROR("sql.sql", "Gameobject (GUID: %u) not found in table `gameobject`, can't load. ", guid);
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return false;
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}
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@@ -1455,7 +1455,7 @@ void GameObject::Use(Unit* user)
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if (info->goober.eventId)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow());
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LOG_DEBUG("maps.script", "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow());
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#endif
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GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this);
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EventInform(info->goober.eventId);
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@@ -1541,7 +1541,7 @@ void GameObject::Use(Unit* user)
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//provide error, no fishable zone or area should be 0
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if (!zone_skill)
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sLog->outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.", subzone);
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LOG_ERROR("sql.sql", "Fishable areaId %u are not properly defined in `skill_fishing_base_level`.", subzone);
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int32 skill = player->GetSkillValue(SKILL_FISHING);
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@@ -1558,7 +1558,7 @@ void GameObject::Use(Unit* user)
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int32 roll = irand(1, 100);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll);
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LOG_DEBUG("server", "Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll);
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#endif
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// but you will likely cause junk in areas that require a high fishing skill (not yet implemented)
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@@ -1839,7 +1839,7 @@ void GameObject::Use(Unit* user)
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}
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default:
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if (GetGoType() >= MAX_GAMEOBJECT_TYPE)
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sLog->outError("GameObject::Use(): unit (type: %u, guid: %u, name: %s) tries to use object (guid: %u, entry: %u, name: %s) of unknown type (%u)",
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LOG_ERROR("server", "GameObject::Use(): unit (type: %u, guid: %u, name: %s) tries to use object (guid: %u, entry: %u, name: %s) of unknown type (%u)",
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user->GetTypeId(), user->GetGUIDLow(), user->GetName().c_str(), GetGUIDLow(), GetEntry(), GetGOInfo()->name.c_str(), GetGoType());
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break;
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}
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@@ -1851,10 +1851,10 @@ void GameObject::Use(Unit* user)
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if (!spellInfo)
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{
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if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
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sLog->outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType());
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LOG_ERROR("server", "WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType());
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else
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
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LOG_DEBUG("outdoorpvp", "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
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#endif
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return;
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}
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