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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -169,7 +169,7 @@ bool BattlegroundSA::ResetObjs()
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if (!sg)
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{
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sLog->outError("SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
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LOG_ERROR("server", "SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
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return false;
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}
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@@ -182,7 +182,7 @@ bool BattlegroundSA::ResetObjs()
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{
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GraveyardStatus[i] = GetOtherTeamId(Attackers);
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if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], GetOtherTeamId(Attackers)))
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sLog->outError("SOTA: couldn't spawn GY: %u", i);
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LOG_ERROR("server", "SOTA: couldn't spawn GY: %u", i);
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}
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}
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@@ -911,7 +911,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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GraveyardStruct const* sg = sGraveyard->GetGraveyard(BG_SA_GYEntries[i]);
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if (!sg)
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{
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sLog->outError("BattlegroundSA::CaptureGraveyard: non-existant GY entry: %u", BG_SA_GYEntries[i]);
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LOG_ERROR("server", "BattlegroundSA::CaptureGraveyard: non-existant GY entry: %u", BG_SA_GYEntries[i]);
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return;
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}
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