feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions

View File

@@ -169,7 +169,7 @@ bool BattlegroundSA::ResetObjs()
if (!sg)
{
sLog->outError("SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
LOG_ERROR("server", "SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
return false;
}
@@ -182,7 +182,7 @@ bool BattlegroundSA::ResetObjs()
{
GraveyardStatus[i] = GetOtherTeamId(Attackers);
if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], GetOtherTeamId(Attackers)))
sLog->outError("SOTA: couldn't spawn GY: %u", i);
LOG_ERROR("server", "SOTA: couldn't spawn GY: %u", i);
}
}
@@ -911,7 +911,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
GraveyardStruct const* sg = sGraveyard->GetGraveyard(BG_SA_GYEntries[i]);
if (!sg)
{
sLog->outError("BattlegroundSA::CaptureGraveyard: non-existant GY entry: %u", BG_SA_GYEntries[i]);
LOG_ERROR("server", "BattlegroundSA::CaptureGraveyard: non-existant GY entry: %u", BG_SA_GYEntries[i]);
return;
}