mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-31 01:23:47 +00:00
feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -309,7 +309,7 @@ inline void Battleground::_CheckSafePositions(uint32 diff)
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if (pos.GetExactDistSq(x, y, z) > maxDist)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", itr->second->GetName().c_str(), GetMapId());
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LOG_DEBUG("bg.battleground", "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", itr->second->GetName().c_str(), GetMapId());
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#endif
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itr->second->TeleportTo(GetMapId(), x, y, z, o);
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}
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@@ -442,7 +442,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
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if (!FindBgMap())
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{
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sLog->outError("Battleground::_ProcessJoin: map (map id: %u, instance id: %u) is not created!", m_MapId, m_InstanceID);
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LOG_ERROR("server", "Battleground::_ProcessJoin: map (map id: %u, instance id: %u) is not created!", m_MapId, m_InstanceID);
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EndNow();
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return;
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}
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@@ -1169,7 +1169,7 @@ void Battleground::Init()
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if (m_BgInvitedPlayers[TEAM_ALLIANCE] > 0 || m_BgInvitedPlayers[TEAM_HORDE] > 0)
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{
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sLog->outError("Battleground::Reset: one of the counters is not 0 (alliance: %u, horde: %u) for BG (map: %u, instance id: %u)!", m_BgInvitedPlayers[TEAM_ALLIANCE], m_BgInvitedPlayers[TEAM_HORDE], m_MapId, m_InstanceID);
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LOG_ERROR("server", "Battleground::Reset: one of the counters is not 0 (alliance: %u, horde: %u) for BG (map: %u, instance id: %u)!", m_BgInvitedPlayers[TEAM_ALLIANCE], m_BgInvitedPlayers[TEAM_HORDE], m_MapId, m_InstanceID);
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ABORT();
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}
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@@ -1269,7 +1269,7 @@ void Battleground::AddPlayer(Player* player)
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// Log
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("BATTLEGROUND: Player %s joined the battle.", player->GetName().c_str());
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LOG_DEBUG("server", "BATTLEGROUND: Player %s joined the battle.", player->GetName().c_str());
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#endif
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}
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@@ -1278,7 +1278,7 @@ void Battleground::AddOrSetPlayerToCorrectBgGroup(Player* player, TeamId teamId)
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{
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if (player->GetGroup() && (player->GetGroup()->isBGGroup() || player->GetGroup()->isBFGroup()))
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{
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sLog->outMisc("Battleground::AddOrSetPlayerToCorrectBgGroup - player is already in %s group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
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LOG_INFO("misc", "Battleground::AddOrSetPlayerToCorrectBgGroup - player is already in %s group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
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return;
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}
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@@ -1447,7 +1447,7 @@ void Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value,
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}
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break;
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default:
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sLog->outError("Battleground::UpdatePlayerScore: unknown score type (%u) for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::UpdatePlayerScore: unknown score type (%u) for BG (map: %u, instance id: %u)!",
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type, m_MapId, m_InstanceID);
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break;
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}
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@@ -1514,9 +1514,9 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
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if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(),
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PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, goState))
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{
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sLog->outErrorDb("Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
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LOG_ERROR("sql.sql", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
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entry, m_MapId, m_InstanceID);
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sLog->outError("Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
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entry, m_MapId, m_InstanceID);
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delete go;
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return false;
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@@ -1567,7 +1567,7 @@ void Battleground::DoorClose(uint32 type)
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}
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}
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else
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sLog->outError("Battleground::DoorClose: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::DoorClose: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
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}
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@@ -1579,7 +1579,7 @@ void Battleground::DoorOpen(uint32 type)
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obj->SetGoState(GO_STATE_ACTIVE);
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}
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else
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sLog->outError("Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
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}
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@@ -1587,7 +1587,7 @@ GameObject* Battleground::GetBGObject(uint32 type)
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{
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GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]);
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if (!obj)
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sLog->outError("Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
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return obj;
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}
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@@ -1596,7 +1596,7 @@ Creature* Battleground::GetBGCreature(uint32 type)
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{
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Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]);
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if (!creature)
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sLog->outError("Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
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return creature;
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}
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@@ -1641,7 +1641,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
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Creature* creature = new Creature();
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if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
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{
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sLog->outError("Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
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entry, m_MapId, m_InstanceID);
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delete creature;
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return nullptr;
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@@ -1652,7 +1652,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
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CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
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if (!cinfo)
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{
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sLog->outError("Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
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entry, m_MapId, m_InstanceID);
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delete creature;
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return nullptr;
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@@ -1691,7 +1691,7 @@ bool Battleground::DelCreature(uint32 type)
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return true;
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}
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sLog->outError("Battleground::DelCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::DelCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
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BgCreatures[type] = 0;
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return false;
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@@ -1709,7 +1709,7 @@ bool Battleground::DelObject(uint32 type)
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BgObjects[type] = 0;
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return true;
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}
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sLog->outError("Battleground::DelObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::DelObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
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type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
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BgObjects[type] = 0;
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return false;
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@@ -1733,7 +1733,7 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
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//creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
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return true;
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}
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sLog->outError("Battleground::AddSpiritGuide: cannot create spirit guide (type: %u, entry: %u) for BG (map: %u, instance id: %u)!",
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LOG_ERROR("server", "Battleground::AddSpiritGuide: cannot create spirit guide (type: %u, entry: %u) for BG (map: %u, instance id: %u)!",
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type, entry, m_MapId, m_InstanceID);
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EndNow();
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return false;
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@@ -1921,7 +1921,7 @@ int32 Battleground::GetObjectType(uint64 guid)
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for (uint32 i = 0; i < BgObjects.size(); ++i)
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if (BgObjects[i] == guid)
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return i;
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sLog->outError("Battleground::GetObjectType: player used gameobject (GUID: %u) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
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LOG_ERROR("server", "Battleground::GetObjectType: player used gameobject (GUID: %u) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
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GUID_LOPART(guid), m_MapId, m_InstanceID);
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return -1;
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}
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@@ -1977,7 +1977,7 @@ uint32 Battleground::GetTeamScore(TeamId teamId) const
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if (teamId == TEAM_ALLIANCE || teamId == TEAM_HORDE)
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return m_TeamScores[teamId];
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sLog->outError("GetTeamScore with wrong Team %u for BG %u", teamId, GetBgTypeID());
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LOG_ERROR("server", "GetTeamScore with wrong Team %u for BG %u", teamId, GetBgTypeID());
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return 0;
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}
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