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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -89,7 +89,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
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uint8 Accepted;
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recvData >> BattleId >> Accepted;
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//sLog->outError("HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
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//LOG_ERROR("server", "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
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Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
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if (!Bf)
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return;
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@@ -107,7 +107,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
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uint8 Accepted;
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recvData >> BattleId >> Accepted;
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//sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
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//LOG_ERROR("server", "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
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Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
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if (!Bf)
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return;
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@@ -129,7 +129,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
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uint32 BattleId;
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recvData >> BattleId;
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//sLog->outError("HandleBfExitRequest: BattleID:%u ", BattleId);
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//LOG_ERROR("server", "HandleBfExitRequest: BattleID:%u ", BattleId);
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Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
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if (!Bf)
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return;
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