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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -292,7 +292,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
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if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
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StalkerGuid = creature->GetGUID();
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else
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sLog->outError("Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
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LOG_ERROR("server", "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
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}
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void Battlefield::KickAfkPlayers()
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@@ -543,7 +543,7 @@ bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player* player)
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if (player->GetGroup() && (player->GetGroup()->isBGGroup() || player->GetGroup()->isBFGroup()))
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{
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sLog->outMisc("Battlefield::AddOrSetPlayerToCorrectBfGroup - player is already in %s group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
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LOG_INFO("misc", "Battlefield::AddOrSetPlayerToCorrectBfGroup - player is already in %s group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
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return false;
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}
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@@ -583,10 +583,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
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if (m_GraveyardList[id])
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return m_GraveyardList[id];
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else
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sLog->outError("Battlefield::GetGraveyardById Id:%u not existed", id);
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LOG_ERROR("server", "Battlefield::GetGraveyardById Id:%u not existed", id);
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}
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else
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sLog->outError("Battlefield::GetGraveyardById Id:%u cant be found", id);
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LOG_ERROR("server", "Battlefield::GetGraveyardById Id:%u cant be found", id);
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return nullptr;
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}
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@@ -680,7 +680,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
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{
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if (!spirit)
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{
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sLog->outError("BfGraveyard::SetSpirit: Invalid Spirit.");
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LOG_ERROR("server", "BfGraveyard::SetSpirit: Invalid Spirit.");
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return;
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}
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@@ -787,14 +787,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
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Map* map = sMapMgr->CreateBaseMap(m_MapId);
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if (!map)
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{
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sLog->outError("Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
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LOG_ERROR("server", "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
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return 0;
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}
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Creature* creature = new Creature(true);
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if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
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{
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sLog->outError("Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
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LOG_ERROR("server", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
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delete creature;
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return nullptr;
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}
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@@ -805,7 +805,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
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CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
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if (!cinfo)
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{
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sLog->outErrorDb("Battlefield::SpawnCreature: entry %u does not exist.", entry);
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LOG_ERROR("sql.sql", "Battlefield::SpawnCreature: entry %u does not exist.", entry);
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return nullptr;
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}
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// force using DB speeds -- do we really need this?
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@@ -830,8 +830,8 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
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GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
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if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(), 100, GO_STATE_READY))
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{
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sLog->outErrorDb("Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
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sLog->outError("Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
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LOG_ERROR("sql.sql", "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
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LOG_ERROR("server", "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
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delete go;
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return nullptr;
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}
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@@ -909,7 +909,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
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ASSERT(capturePoint);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Creating capture point %u", capturePoint->GetEntry());
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LOG_DEBUG("bg.battlefield", "Creating capture point %u", capturePoint->GetEntry());
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#endif
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m_capturePoint = capturePoint->GetGUID();
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@@ -918,7 +918,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
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GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
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if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
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{
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sLog->outError("OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
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LOG_ERROR("server", "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
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return false;
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}
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@@ -1064,7 +1064,7 @@ bool BfCapturePoint::Update(uint32 diff)
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if (m_OldState != m_State)
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{
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//sLog->outError("%u->%u", m_OldState, m_State);
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//LOG_ERROR("server", "%u->%u", m_OldState, m_State);
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if (oldTeam != m_team)
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ChangeTeam(oldTeam);
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return true;
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