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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -72,10 +72,10 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
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uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV);
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sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count);
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sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier);
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sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit);
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LOG_DEBUG("auctionHouse", "MSV: %u", MSV);
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LOG_DEBUG("auctionHouse", "Items: %u", count);
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LOG_DEBUG("auctionHouse", "Multiplier: %f", multiplier);
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LOG_DEBUG("auctionHouse", "Deposit: %u", deposit);
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#endif
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if (deposit < AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT))
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@@ -283,8 +283,8 @@ void AuctionHouseMgr::LoadAuctionItems()
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if (!result)
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{
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sLog->outString(">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
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sLog->outString();
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LOG_INFO("server", ">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
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LOG_INFO("server", " ");
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return;
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}
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@@ -300,7 +300,7 @@ void AuctionHouseMgr::LoadAuctionItems()
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
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if (!proto)
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{
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sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
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LOG_ERROR("server", "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
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continue;
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}
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@@ -315,8 +315,8 @@ void AuctionHouseMgr::LoadAuctionItems()
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++count;
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} while (result->NextRow());
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sLog->outString(">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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LOG_INFO("server", ">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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}
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void AuctionHouseMgr::LoadAuctions()
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@@ -328,8 +328,8 @@ void AuctionHouseMgr::LoadAuctions()
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if (!result)
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{
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sLog->outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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sLog->outString();
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LOG_INFO("server", ">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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LOG_INFO("server", " ");
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return;
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}
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@@ -354,8 +354,8 @@ void AuctionHouseMgr::LoadAuctions()
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CharacterDatabase.CommitTransaction(trans);
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sLog->outString(">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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LOG_INFO("server", ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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}
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void AuctionHouseMgr::AddAItem(Item* it)
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@@ -696,7 +696,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
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Item* item = sAuctionMgr->GetAItem(item_guidlow);
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if (!item)
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{
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sLog->outError("AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, item_guidlow);
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LOG_ERROR("server", "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, item_guidlow);
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return false;
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}
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data << uint32(Id);
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@@ -779,14 +779,14 @@ bool AuctionEntry::LoadFromDB(Field* fields)
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CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
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if (!auctioneerData)
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{
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sLog->outError("Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
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LOG_ERROR("server", "Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
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return false;
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}
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CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
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if (!auctioneerInfo)
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{
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sLog->outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
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LOG_ERROR("server", "Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
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return false;
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}
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@@ -794,7 +794,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
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auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(factionTemplateId);
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if (!auctionHouseEntry)
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{
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sLog->outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
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LOG_ERROR("server", "Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
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return false;
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}
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@@ -802,7 +802,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
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// and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
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if (!sAuctionMgr->GetAItem(item_guidlow))
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{
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sLog->outError("Auction %u has not a existing item : %u", Id, item_guidlow);
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LOG_ERROR("server", "Auction %u has not a existing item : %u", Id, item_guidlow);
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return false;
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}
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return true;
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@@ -830,14 +830,14 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
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CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
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if (!auctioneerData)
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{
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sLog->outError("AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
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LOG_ERROR("server", "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
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return false;
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}
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CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
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if (!auctioneerInfo)
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{
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sLog->outError("AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
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LOG_ERROR("server", "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
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return false;
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}
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@@ -846,7 +846,7 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
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if (!auctionHouseEntry)
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{
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sLog->outError("AuctionEntry::LoadFromFieldList() - Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
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LOG_ERROR("server", "AuctionEntry::LoadFromFieldList() - Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
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return false;
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}
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