feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions

View File

@@ -99,7 +99,7 @@ WayPoint* SmartAI::GetNextWayPoint()
{
mLastWP = (*itr).second;
if (mLastWP->id != mCurrentWPID)
sLog->outError("SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
LOG_ERROR("server", "SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
return (*itr).second;
}
@@ -173,7 +173,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
{
if (me->IsInCombat())// no wp movement in combat
{
sLog->outError("SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
LOG_ERROR("server", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
return;
}
@@ -232,7 +232,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
if (HasEscortState(SMART_ESCORT_PAUSED))
{
sLog->outError("SmartAI::StartPath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
LOG_ERROR("server", "SmartAI::StartPath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
return;
}
@@ -1098,7 +1098,7 @@ void SmartGameObjectAI::Reset()
bool SmartGameObjectAI::GossipHello(Player* player, bool reportUse)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
LOG_DEBUG("sql.sql", "SmartGameObjectAI::GossipHello");
#endif
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, (uint32)reportUse, 0, false, nullptr, go);
return false;
@@ -1180,7 +1180,7 @@ public:
return false;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->entry);
LOG_DEBUG("sql.sql", "AreaTrigger %u is using SmartTrigger script", trigger->entry);
#endif
SmartScript script;
script.OnInitialize(nullptr, trigger);