mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 19:35:42 +00:00
feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -149,7 +149,7 @@ void FollowerAI::EnterEvadeMode()
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if (HasFollowState(STATE_FOLLOW_INPROGRESS))
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI left combat, returning to CombatStartPosition.");
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI left combat, returning to CombatStartPosition.");
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#endif
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
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@@ -177,7 +177,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
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if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT))
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is set completed, despawns.");
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI is set completed, despawns.");
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#endif
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me->DespawnOrUnsummon();
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return;
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@@ -190,7 +190,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
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if (HasFollowState(STATE_FOLLOW_RETURNING))
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader.");
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI is returning to leader.");
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#endif
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RemoveFollowState(STATE_FOLLOW_RETURNING);
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@@ -221,7 +221,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
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if (bIsMaxRangeExceeded)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI failed because player/group was to far away or not found");
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI failed because player/group was to far away or not found");
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#endif
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me->DespawnOrUnsummon();
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return;
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@@ -266,14 +266,14 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
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if (me->GetVictim())
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI attempt to StartFollow while in combat.");
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI attempt to StartFollow while in combat.");
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#endif
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return;
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}
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if (HasFollowState(STATE_FOLLOW_INPROGRESS))
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{
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sLog->outError("TSCR: FollowerAI attempt to StartFollow while already following.");
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LOG_ERROR("server", "TSCR: FollowerAI attempt to StartFollow while already following.");
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return;
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}
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@@ -290,7 +290,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
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#endif
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}
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@@ -301,7 +301,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
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me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID);
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID);
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#endif
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}
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@@ -322,7 +322,7 @@ Player* FollowerAI::GetLeaderForFollower()
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if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE) && member->IsAlive())
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader.");
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI GetLeader changed and returned new leader.");
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#endif
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m_uiLeaderGUID = member->GetGUID();
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return member;
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@@ -333,7 +333,7 @@ Player* FollowerAI::GetLeaderForFollower()
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader can not find suitable leader.");
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LOG_DEBUG("scripts.ai", "TSCR: FollowerAI GetLeader can not find suitable leader.");
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#endif
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return nullptr;
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}
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