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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -84,7 +84,7 @@ namespace FactorySelector
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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// select NullCreatureAI if not another cases
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ainame = (ai_factory == nullptr) ? "NullCreatureAI" : ai_factory->key();
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sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
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LOG_DEBUG("scripts.ai", "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
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#endif
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return (ai_factory == nullptr ? new NullCreatureAI(creature) : ai_factory->Create(creature));
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}
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@@ -131,7 +131,7 @@ namespace FactorySelector
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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std::string ainame = (ai_factory == nullptr || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
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sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
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LOG_DEBUG("scripts.ai", "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
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#endif
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return (ai_factory == nullptr ? new NullGameObjectAI(go) : ai_factory->Create(go));
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