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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -44,14 +44,14 @@ void LoadGameObjectModelList()
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FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
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if (!model_list_file)
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{
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sLog->outError("Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
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LOG_ERROR("server", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
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return;
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}
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char magic[8];
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if (fread(magic, 1, 8, model_list_file) != 8 || memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
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{
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sLog->outError("File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
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LOG_ERROR("maps", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
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return;
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}
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@@ -72,13 +72,13 @@ void LoadGameObjectModelList()
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|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
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{
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sLog->outError("File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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LOG_ERROR("server", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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break;
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}
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if (v1.isNaN() || v2.isNaN())
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{
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sLog->outError("File '%s' Model '%s' has invalid v1%s v2%s values!",
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LOG_ERROR("maps", "File '%s' Model '%s' has invalid v1%s v2%s values!",
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VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
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continue;
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}
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@@ -87,8 +87,9 @@ void LoadGameObjectModelList()
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}
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fclose(model_list_file);
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sLog->outString(">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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LOG_INFO("server", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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}
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GameObjectModel::~GameObjectModel()
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@@ -107,7 +108,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
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// ignore models with no bounds
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if (mdl_box == G3D::AABox::zero())
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{
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sLog->outError("GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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LOG_ERROR("server", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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return false;
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}
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