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fix(Core/Spell): handle 5,000 Gold with SpellScript (#6996)
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@@ -35,7 +35,36 @@
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// there is probably some underlying problem with imports which should properly addressed
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#include "GridNotifiersImpl.h"
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// Ours
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// 46642 - 5,000 Gold
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class spell_gen_5000_gold : public SpellScriptLoader
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{
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public:
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spell_gen_5000_gold() : SpellScriptLoader("spell_gen_5000_gold") {}
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class spell_gen_5000_gold_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_gen_5000_gold_SpellScript);
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Player* target = GetHitPlayer())
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{
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target->ModifyMoney(5000 * GOLD);
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}
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_gen_5000_gold_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_gen_5000_gold_SpellScript();
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}
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};
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class spell_gen_model_visible : public SpellScriptLoader
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{
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public:
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@@ -5149,7 +5178,7 @@ public:
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void AddSC_generic_spell_scripts()
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{
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// ours:
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new spell_gen_5000_gold();
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new spell_gen_model_visible();
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new spell_the_flag_of_ownership();
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new spell_gen_have_item_auras();
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@@ -5196,8 +5225,6 @@ void AddSC_generic_spell_scripts()
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new spell_gen_flurry_of_claws();
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new spell_gen_throw_back();
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new spell_gen_haunted();
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// theirs:
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new spell_gen_absorb0_hitlimit1();
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new spell_gen_adaptive_warding();
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new spell_gen_av_drekthar_presence();
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