From 4aca845fab01629bf35fa859f995895945f87e0f Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Wed, 20 Nov 2024 18:27:53 -0300 Subject: [PATCH] fix(Scripts/ZulAman): Remove Zul'jin Electrical Storm on phase change (#20651) --- src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index c7a9cd3d6..44b58e12f 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -201,7 +201,7 @@ struct boss_zuljin : public BossAI ScheduleHealthCheckEvent({ 40 }, [&] { EnterPhase(PHASE_LYNX); me->RemoveAurasDueToSpell(SPELL_ENERGY_STORM); - instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_ENERGY_STORM); + me->RemoveOwnedAura(SPELL_ENERGY_STORM); summons.DespawnEntry(CREATURE_FEATHER_VORTEX); me->ResumeChasingVictim();