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feat(Core/Misc): remove and replace ACE_Singleton (#2418)
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@@ -24,6 +24,12 @@
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#endif
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#include <time.h>
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GameEventMgr* GameEventMgr::instance()
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{
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static GameEventMgr instance;
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return &instance;
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}
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bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
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{
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switch (mGameEvent[entry].state)
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