feat(Core/Misc): remove and replace ACE_Singleton (#2418)

This commit is contained in:
Kargatum
2019-12-21 00:29:29 +07:00
committed by GitHub
parent 16b45bf334
commit 4a8f1de538
88 changed files with 486 additions and 250 deletions

View File

@@ -11,30 +11,30 @@
#include "Dynamic/TypeList.h"
#include "ObjectRegistry.h"
/** FactoryHolder holds a factory object of a specific type
/*
* FactoryHolder holds a factory object of a specific type
*/
template<class T, class Key = std::string>
class FactoryHolder
{
public:
typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
friend class ACE_Singleton<FactoryHolderRegistry, ACE_Null_Mutex>;
typedef ACE_Singleton<FactoryHolderRegistry, ACE_Null_Mutex> FactoryHolderRepository;
public:
typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
FactoryHolder(Key k) : i_key(k) { }
virtual ~FactoryHolder() { }
inline Key key() const { return i_key; }
FactoryHolder(Key k) : i_key(k) { }
virtual ~FactoryHolder() { }
inline Key key() const { return i_key; }
void RegisterSelf(void) { FactoryHolderRepository::instance()->InsertItem(this, i_key); }
void DeregisterSelf(void) { FactoryHolderRepository::instance()->RemoveItem(this, false); }
void RegisterSelf(void) { FactoryHolderRegistry::instance()->InsertItem(this, i_key); }
void DeregisterSelf(void) { FactoryHolderRegistry::instance()->RemoveItem(this, false); }
/// Abstract Factory create method
virtual T* Create(void *data = NULL) const = 0;
private:
Key i_key;
/// Abstract Factory create method
virtual T* Create(void* data = NULL) const = 0;
private:
Key i_key;
};
/** Permissible is a classic way of letting the object decide
/*
* Permissible is a classic way of letting the object decide
* whether how good they handle things. This is not retricted
* to factory selectors.
*/
@@ -45,5 +45,5 @@ class Permissible
virtual ~Permissible() { }
virtual int Permit(const T *) const = 0;
};
#endif
#endif

View File

@@ -8,7 +8,6 @@
#define ACORE_OBJECTREGISTRY_H
#include "Define.h"
#include <ace/Singleton.h>
#include <string>
#include <vector>
#include <map>
@@ -29,6 +28,12 @@ class ObjectRegistry
return( iter == i_registeredObjects.end() ? NULL : iter->second );
}
static ObjectRegistry<T, Key>* instance()
{
static ObjectRegistry<T, Key>* instance = new ObjectRegistry<T, Key>();
return instance;
}
/// Inserts a registry item
bool InsertItem(T *obj, Key key, bool override = false)
{