mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 03:15:41 +00:00
feat(Core/Misc): remove and replace ACE_Singleton (#2418)
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@@ -25,7 +25,6 @@
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#include "WorldModel.h"
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#include <G3D/Vector3.h>
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#include <ace/Null_Mutex.h>
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#include <ace/Singleton.h>
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#include "DisableMgr.h"
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#include "DBCStores.h"
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#include "Log.h"
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@@ -8,6 +8,12 @@
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#include "Errors.h"
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#include "Log.h"
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ConfigMgr* ConfigMgr::instance()
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{
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static ConfigMgr instance;
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return &instance;
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}
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// Defined here as it must not be exposed to end-users.
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bool ConfigMgr::GetValueHelper(const char* name, ACE_TString &result)
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{
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@@ -10,7 +10,6 @@
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#include <string>
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#include <list>
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#include <vector>
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#include <ace/Singleton.h>
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#include <ace/Configuration_Import_Export.h>
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#include <ace/Thread_Mutex.h>
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#include <AutoPtr.h>
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@@ -19,13 +18,12 @@ typedef acore::AutoPtr<ACE_Configuration_Heap, ACE_Null_Mutex> Config;
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class ConfigMgr
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{
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friend class ACE_Singleton<ConfigMgr, ACE_Null_Mutex>;
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friend class ConfigLoader;
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ConfigMgr() { }
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~ConfigMgr() { }
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public:
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static ConfigMgr* instance();
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/// Method used only for loading main configuration files (authserver.conf and worldserver.conf)
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bool LoadInitial(char const* file);
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@@ -62,10 +60,12 @@ private:
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Config _config;
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LockType _configLock;
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ConfigMgr(ConfigMgr const&);
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ConfigMgr& operator=(ConfigMgr const&);
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ConfigMgr() = default;
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ConfigMgr(ConfigMgr const&) = delete;
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ConfigMgr& operator=(ConfigMgr const&) = delete;
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~ConfigMgr() = default;
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};
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#define sConfigMgr ACE_Singleton<ConfigMgr, ACE_Null_Mutex>::instance()
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#define sConfigMgr ConfigMgr::instance()
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#endif
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@@ -11,30 +11,30 @@
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#include "Dynamic/TypeList.h"
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#include "ObjectRegistry.h"
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/** FactoryHolder holds a factory object of a specific type
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/*
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* FactoryHolder holds a factory object of a specific type
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*/
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template<class T, class Key = std::string>
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class FactoryHolder
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{
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public:
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typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
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friend class ACE_Singleton<FactoryHolderRegistry, ACE_Null_Mutex>;
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typedef ACE_Singleton<FactoryHolderRegistry, ACE_Null_Mutex> FactoryHolderRepository;
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public:
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typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
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FactoryHolder(Key k) : i_key(k) { }
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virtual ~FactoryHolder() { }
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inline Key key() const { return i_key; }
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FactoryHolder(Key k) : i_key(k) { }
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virtual ~FactoryHolder() { }
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inline Key key() const { return i_key; }
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void RegisterSelf(void) { FactoryHolderRepository::instance()->InsertItem(this, i_key); }
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void DeregisterSelf(void) { FactoryHolderRepository::instance()->RemoveItem(this, false); }
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void RegisterSelf(void) { FactoryHolderRegistry::instance()->InsertItem(this, i_key); }
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void DeregisterSelf(void) { FactoryHolderRegistry::instance()->RemoveItem(this, false); }
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/// Abstract Factory create method
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virtual T* Create(void *data = NULL) const = 0;
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private:
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Key i_key;
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/// Abstract Factory create method
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virtual T* Create(void* data = NULL) const = 0;
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private:
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Key i_key;
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};
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/** Permissible is a classic way of letting the object decide
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/*
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* Permissible is a classic way of letting the object decide
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* whether how good they handle things. This is not retricted
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* to factory selectors.
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*/
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@@ -45,5 +45,5 @@ class Permissible
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virtual ~Permissible() { }
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virtual int Permit(const T *) const = 0;
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};
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#endif
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#endif
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@@ -8,7 +8,6 @@
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#define ACORE_OBJECTREGISTRY_H
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#include "Define.h"
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#include <ace/Singleton.h>
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#include <string>
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#include <vector>
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#include <map>
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@@ -29,6 +28,12 @@ class ObjectRegistry
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return( iter == i_registeredObjects.end() ? NULL : iter->second );
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}
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static ObjectRegistry<T, Key>* instance()
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{
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static ObjectRegistry<T, Key>* instance = new ObjectRegistry<T, Key>();
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return instance;
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}
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/// Inserts a registry item
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bool InsertItem(T *obj, Key key, bool override = false)
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{
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@@ -65,6 +65,12 @@ Log::~Log()
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miscLogFile = NULL;
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}
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Log* Log::instance()
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{
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static Log instance;
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return &instance;
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}
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void Log::SetLogLevel(char *Level)
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{
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int32 NewLevel = atoi((char*)Level);
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@@ -9,7 +9,6 @@
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#include "Common.h"
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#include <ace/Task.h>
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#include <ace/Singleton.h>
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class WorldPacket;
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@@ -96,13 +95,17 @@ const int Colors = int(WHITE)+1;
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class Log
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{
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friend class ACE_Singleton<Log, ACE_Thread_Mutex>;
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private:
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Log();
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~Log();
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Log(Log const&) = delete;
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Log(Log&&) = delete;
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Log& operator=(Log const&) = delete;
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Log& operator=(Log&&) = delete;
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public:
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static Log* instance();
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void Initialize();
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void ReloadConfig();
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@@ -194,7 +197,7 @@ class Log
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DebugLogFilters m_DebugLogMask;
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};
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#define sLog ACE_Singleton<Log, ACE_Thread_Mutex>::instance()
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#define sLog Log::instance()
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#endif
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@@ -1,13 +1,12 @@
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#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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#include <ace/Log_Msg.h>
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#include "Threading.h"
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#include "DelayExecutor.h"
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DelayExecutor* DelayExecutor::instance()
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{
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return ACE_Singleton<DelayExecutor, ACE_Thread_Mutex>::instance();
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static DelayExecutor instance;
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return &instance;
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}
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DelayExecutor::DelayExecutor()
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