diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index a159ebbfd..fad53f256 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -400,6 +400,12 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u SetVisibilityDistanceOverride(VisibilityDistanceType::Large); } + // Check if GameObject is Infinite + if (goinfo->IsInfiniteGameObject()) + { + SetVisibilityDistanceOverride(VisibilityDistanceType::Infinite); + } + return true; } diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 1a71c1f38..f65691903 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -624,6 +624,25 @@ struct GameObjectTemplate } } + [[nodiscard]] bool IsInfiniteGameObject() const + { + switch (type) + { + case GAMEOBJECT_TYPE_DOOR: + return true; + case GAMEOBJECT_TYPE_FLAGSTAND: + return true; + case GAMEOBJECT_TYPE_FLAGDROP: + return true; + case GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY: + return true; + case GAMEOBJECT_TYPE_TRAPDOOR: + return true; + default: + return false; + } + } + [[nodiscard]] bool IsGameObjectForQuests() const { return IsForQuests;