From 4a2c4f0f5f1a480a2461849ee82948368c9dc90d Mon Sep 17 00:00:00 2001 From: Silker <61223313+Si1ker@users.noreply.github.com> Date: Sat, 31 Oct 2020 00:19:51 -0600 Subject: [PATCH] fix(Spell): Expose weakness (#3588) This change allows the spell Expose Weakness (heroic encounters) to stack from additional sources. Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com> --- src/server/game/Spells/SpellMgr.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 5a717b05d..6312e809b 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3149,7 +3149,8 @@ void SpellMgr::LoadSpellCustomAttr() case 67861: case 67862: case 67863: - case 67721: // Anub'arak, Nerubian Burrower, Expose Weakness + case 67721: // Anub'arak, Nerubian Burrower, Expose Weakness (normal) + case 67847: // Anub'arak, Nerubian Burrower, Expose Weakness (heroic) case 64638: // Ulduar, Winter Jormungar, Acidic Bite case 71157: // Icecrown Citadel, Plagued Zombie, Infected Wound case 72963: // Icecrown Citadel, Valithria Dreamwalker, Flesh Rot (Rot Worm)