From 49fcccb25e9697b5cc4a1af2dd122e8b336f15a7 Mon Sep 17 00:00:00 2001 From: Asthalor <87535580+Asthalor@users.noreply.github.com> Date: Sat, 7 Aug 2021 14:17:37 +0200 Subject: [PATCH] fix(DB/object): skull piles despawning on quest Speaking with Nezzliok (#7202) --- .../pending_db_world/rev_1627896958983750100.sql | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 data/sql/updates/pending_db_world/rev_1627896958983750100.sql diff --git a/data/sql/updates/pending_db_world/rev_1627896958983750100.sql b/data/sql/updates/pending_db_world/rev_1627896958983750100.sql new file mode 100644 index 000000000..8d604e638 --- /dev/null +++ b/data/sql/updates/pending_db_world/rev_1627896958983750100.sql @@ -0,0 +1,13 @@ +INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1627896958983750100'); + +-- Change the spawn to 1 second from 15 minutes +UPDATE `gameobject` SET `spawntimesecs` = 1 WHERE `guid` IN (9986, 10135, 10030); +UPDATE `gameobject_template` SET `size` = 1 WHERE `entry` IN (2891, 2892, 2893); + + -- Add 3 piles of bones generic so when they despawn is not noticed +DELETE FROM `gameobject` WHERE (`id` = 177604) AND (`guid` IN (100507, 100508, 100509)); +INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`) VALUES +(100507, 177604, 0, 0, 0, 1, 1,-12544.0, -723.063, 40.4432, 3.14159, 0, 0, 0, 0, 0, 0, 0, '', 0), -- Balia'mah Trophy Skulls +(100508, 177604, 0, 0, 0, 1, 1,-12705.1, -472.833, 30.2692, 3.14159, 0, 0, 0, 0, 0, 0, 0, '', 0), -- Ziata'jai Trophy Skulls +(100509, 177604, 0, 0, 0, 1, 1,-12850.8, -819.736, 54.8824, 3.14159, 0, 0, 0, 0, 0, 0, 0, '', 0); -- Zul'Mamwe Trophy Skulls +