fix(Scripts/Misc): Lower Artorius damage treshold when he damages him… (#12695)

* fix(Scripts/Misc): Lower Artorius damage treshold when he damages himself & his dot shouldn't be affected by his enrage

* Update SpellInfoCorrections.cpp
This commit is contained in:
Skjalf
2022-08-13 22:24:58 -03:00
committed by GitHub
parent 5dd22f822d
commit 4952e6032f
2 changed files with 23 additions and 0 deletions

View File

@@ -394,6 +394,14 @@ public:
DoMeleeAttackIfReady();
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (attacker == me)
{
me->LowerPlayerDamageReq(damage);
}
}
void SpellHit(Unit* /*Caster*/, SpellInfo const* Spell) override
{
uint32 serpentStings[12] = { 1978, 13549, 13550, 13551, 13552, 13553, 13554, 13555, 25295, 27016, 49000, 49001 };
@@ -1173,6 +1181,14 @@ public:
}
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (attacker == me)
{
me->LowerPlayerDamageReq(damage);
}
}
void ScheduleEncounterStart(ObjectGuid playerGUID)
{
PrepareForEncounter();