From 4942012db9558ea0c8bd20699b2803b376263bf8 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Fri, 26 Nov 2021 03:24:43 +0100 Subject: [PATCH] fix(Core/Loot): Always interrupt any spell casting while looting corpse. (#9160) Fixes #8860 --- src/server/game/Handlers/LootHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 226508ffc..62645ce22 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -236,11 +236,11 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData) if (!GetPlayer()->IsAlive() || !guid.IsCreatureOrVehicle()) return; - GetPlayer()->SendLoot(guid, LOOT_CORPSE); - // interrupt cast if (GetPlayer()->IsNonMeleeSpellCast(false)) GetPlayer()->InterruptNonMeleeSpells(false); + + GetPlayer()->SendLoot(guid, LOOT_CORPSE); } void WorldSession::HandleLootReleaseOpcode(WorldPacket& recvData)