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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/BlackMorass): Adds should walk towards Medivh. (#14945)
This commit is contained in:
@@ -17,6 +17,7 @@
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#include "the_black_morass.h"
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#include "MoveSplineInit.h"
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#include "SmartAI.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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@@ -82,195 +83,194 @@ private:
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Creature& _owner;
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};
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class npc_medivh_bm : public CreatureScript
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struct npc_medivh_bm : public ScriptedAI
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{
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public:
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npc_medivh_bm() : CreatureScript("npc_medivh_bm") { }
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CreatureAI* GetAI(Creature* creature) const override
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npc_medivh_bm(Creature* creature) : ScriptedAI(creature)
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{
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return GetTheBlackMorassAI<npc_medivh_bmAI>(creature);
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_instance = creature->GetInstanceScript();
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_groundArray.clear();
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_airArray.clear();
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_groundArray.push_back(G3D::Vector3(creature->GetPositionX() + 8.0f, creature->GetPositionY(), creature->GetPositionZ()));
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_airArray.push_back(G3D::Vector3(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ()));
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for (uint8 i = 0; i < 10; ++i)
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{
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_groundArray.push_back(G3D::Vector3(creature->GetPositionX() + 8.0f * cos(2.0f * M_PI * i / 10.0f), creature->GetPositionY() + 8.0f * std::sin(2.0f * M_PI * i / 10.0f), creature->GetPositionZ()));
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}
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for (uint8 i = 0; i < 40; ++i)
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{
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_airArray.push_back(G3D::Vector3(creature->GetPositionX() + i * 0.25f * cos(2.0f * M_PI * i / 10.0f), creature->GetPositionY() + i * 0.25f * std::sin(2.0f * M_PI * i / 10.0f), creature->GetPositionZ() + i / 4.0f));
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}
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for (uint8 i = 40; i < 80; ++i)
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{
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_airArray.push_back(G3D::Vector3(creature->GetPositionX() + 10.0f * cos(2.0f * M_PI * i / 10.0f), creature->GetPositionY() + 10.0f * std::sin(2.0f * M_PI * i / 10.0f), creature->GetPositionZ() + i / 4.0f));
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}
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}
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struct npc_medivh_bmAI : public ScriptedAI
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void Reset() override
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{
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npc_medivh_bmAI(Creature* creature) : ScriptedAI(creature)
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events.Reset();
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me->CastSpell(me, SPELL_MANA_SHIELD, true);
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if (_instance->GetData(TYPE_AEONUS) != DONE)
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{
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instance = creature->GetInstanceScript();
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me->CastSpell(me, SPELL_MEDIVH_CHANNEL, false);
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}
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}
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groundArray.clear();
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airArray.clear();
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void JustSummoned(Creature* summon) override
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{
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_instance->SetGuidData(DATA_SUMMONED_NPC, summon->GetGUID());
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groundArray.push_back(G3D::Vector3(creature->GetPositionX() + 8.0f, creature->GetPositionY(), creature->GetPositionZ()));
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airArray.push_back(G3D::Vector3(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ()));
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for (uint8 i = 0; i < 10; ++i)
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groundArray.push_back(G3D::Vector3(creature->GetPositionX() + 8.0f * cos(2.0f * M_PI * i / 10.0f), creature->GetPositionY() + 8.0f * std::sin(2.0f * M_PI * i / 10.0f), creature->GetPositionZ()));
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if (summon->GetEntry() == NPC_DP_CRYSTAL_STALKER)
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{
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summon->DespawnOrUnsummon(25000);
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summon->CastSpell(summon, RAND(SPELL_BANISH_PURPLE, SPELL_BANISH_GREEN), true);
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summon->GetMotionMaster()->MoveSplinePath(&_airArray);
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}
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else if (summon->GetEntry() == NPC_DP_EMITTER_STALKER)
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{
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summon->CastSpell(summon, SPELL_BLACK_CRYSTAL, true);
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Movement::MoveSplineInit init(summon);
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init.MovebyPath(_groundArray);
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init.SetCyclic();
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init.Launch();
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}
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}
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for (uint8 i = 0; i < 40; ++i)
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airArray.push_back(G3D::Vector3(creature->GetPositionX() + i * 0.25f * cos(2.0f * M_PI * i / 10.0f), creature->GetPositionY() + i * 0.25f * std::sin(2.0f * M_PI * i / 10.0f), creature->GetPositionZ() + i / 4.0f));
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for (uint8 i = 40; i < 80; ++i)
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airArray.push_back(G3D::Vector3(creature->GetPositionX() + 10.0f * cos(2.0f * M_PI * i / 10.0f), creature->GetPositionY() + 10.0f * std::sin(2.0f * M_PI * i / 10.0f), creature->GetPositionZ() + i / 4.0f));
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void SummonedCreatureDespawn(Creature* summon) override
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{
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_instance->SetGuidData(DATA_DELETED_NPC, summon->GetGUID());
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!events.Empty() || _instance->GetData(TYPE_AEONUS) == DONE)
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{
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return;
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}
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InstanceScript* instance;
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EventMap events;
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Movement::PointsArray groundArray;
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Movement::PointsArray airArray;
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if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 20.0f))
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{
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Talk(SAY_ENTER);
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_instance->SetData(DATA_MEDIVH, 1);
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void Reset() override
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me->CastSpell(me, SPELL_MEDIVH_CHANNEL, false);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_75, 500);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_50, 500);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
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events.ScheduleEvent(EVENT_SUMMON_CRYSTAL, 2000);
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events.ScheduleEvent(EVENT_SUMMON_CRYSTAL, 4000);
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events.ScheduleEvent(EVENT_SUMMON_CRYSTAL, 6000);
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events.ScheduleEvent(EVENT_SUMMON_FLYING_CRYSTAL, 8000);
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}
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}
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void AttackStart(Unit* ) override { }
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void DoAction(int32 param) override
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{
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if (param == ACTION_OUTRO)
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{
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events.Reset();
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me->CastSpell(me, SPELL_MANA_SHIELD, true);
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events.ScheduleEvent(EVENT_OUTRO_1, 4000);
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me->InterruptNonMeleeSpells(true);
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if (instance && instance->GetData(TYPE_AEONUS) != DONE)
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me->CastSpell(me, SPELL_MEDIVH_CHANNEL, false);
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me->SummonGameObject(GO_DARK_PORTAL, -2086.0f, 7125.6215f, 30.5f, 6.148f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
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}
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}
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void JustSummoned(Creature* summon) override
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void JustDied(Unit* /*killer*/) override
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{
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me->SetRespawnTime(DAY);
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events.Reset();
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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switch (uint32 eventId = events.ExecuteEvent())
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{
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if (instance)
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instance->SetGuidData(DATA_SUMMONED_NPC, summon->GetGUID());
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if (summon->GetEntry() == NPC_DP_CRYSTAL_STALKER)
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{
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summon->DespawnOrUnsummon(25000);
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summon->CastSpell(summon, RAND(SPELL_BANISH_PURPLE, SPELL_BANISH_GREEN), true);
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summon->GetMotionMaster()->MoveSplinePath(&airArray);
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}
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else if (summon->GetEntry() == NPC_DP_EMITTER_STALKER)
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{
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summon->CastSpell(summon, SPELL_BLACK_CRYSTAL, true);
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Movement::MoveSplineInit init(summon);
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init.MovebyPath(groundArray);
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init.SetCyclic();
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init.Launch();
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}
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}
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void SummonedCreatureDespawn(Creature* summon) override
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{
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if (instance)
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instance->SetGuidData(DATA_DELETED_NPC, summon->GetGUID());
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!events.Empty() || (instance && instance->GetData(TYPE_AEONUS) == DONE))
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return;
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if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 20.0f))
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{
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Talk(SAY_ENTER);
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if (instance)
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instance->SetData(DATA_MEDIVH, 1);
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me->CastSpell(me, SPELL_MEDIVH_CHANNEL, false);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_75, 500);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_50, 500);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
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events.ScheduleEvent(EVENT_SUMMON_CRYSTAL, 2000);
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events.ScheduleEvent(EVENT_SUMMON_CRYSTAL, 4000);
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events.ScheduleEvent(EVENT_SUMMON_CRYSTAL, 6000);
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events.ScheduleEvent(EVENT_SUMMON_FLYING_CRYSTAL, 8000);
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}
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}
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void AttackStart(Unit* ) override { }
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void DoAction(int32 param) override
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{
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if (param == ACTION_OUTRO)
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{
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events.Reset();
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events.ScheduleEvent(EVENT_OUTRO_1, 4000);
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me->InterruptNonMeleeSpells(true);
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me->SummonGameObject(GO_DARK_PORTAL, -2086.0f, 7125.6215f, 30.5f, 6.148f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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me->SetRespawnTime(DAY);
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events.Reset();
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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switch (uint32 eventId = events.ExecuteEvent())
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{
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case EVENT_CHECK_HEALTH_25:
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case EVENT_CHECK_HEALTH_50:
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case EVENT_CHECK_HEALTH_75:
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if (instance && instance->GetData(DATA_SHIELD_PERCENT) <= eventId * 25)
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{
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Talk(eventId + 1);
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break;
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}
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events.ScheduleEvent(eventId, 500);
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break;
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case EVENT_SUMMON_CRYSTAL:
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me->SummonCreature(NPC_DP_EMITTER_STALKER, me->GetPositionX() + 8.0f, me->GetPositionY(), me->GetPositionZ());
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break;
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case EVENT_SUMMON_FLYING_CRYSTAL:
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me->CastSpell(me, SPELL_PORTAL_CRYSTALS, true);
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events.ScheduleEvent(EVENT_SUMMON_FLYING_CRYSTAL, 1000);
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break;
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case EVENT_OUTRO_1:
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me->SetFacingTo(6.21f);
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Talk(SAY_WIN);
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events.ScheduleEvent(EVENT_OUTRO_2, 17000);
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break;
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case EVENT_OUTRO_2:
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me->SetFacingTo(3.07f);
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events.ScheduleEvent(EVENT_OUTRO_3, 2000);
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break;
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case EVENT_OUTRO_3:
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SummonOrcs(-2046.158f, -3.0f, 37000, 30000, true);
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events.ScheduleEvent(EVENT_OUTRO_4, 2000);
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break;
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case EVENT_OUTRO_4:
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SummonOrcs(-2055.97f, -2.0f, 33000, 28000, false);
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events.ScheduleEvent(EVENT_OUTRO_5, 2000);
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break;
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case EVENT_OUTRO_5:
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SummonOrcs(-2064.0f, -1.5f, 29000, 26000, false);
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events.ScheduleEvent(EVENT_OUTRO_6, 2000);
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break;
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case EVENT_OUTRO_6:
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SummonOrcs(-2074.35f, -0.1f, 26000, 24000, false);
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events.ScheduleEvent(EVENT_OUTRO_7, 7000);
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break;
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case EVENT_OUTRO_7:
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Talk(SAY_ORCS_ENTER);
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events.ScheduleEvent(EVENT_OUTRO_8, 7000);
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break;
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case EVENT_OUTRO_8:
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if (Creature* cr = me->FindNearestCreature(NPC_SHADOW_COUNCIL_ENFORCER, 20.0f))
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{
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cr->SetFacingTo(3.07f);
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cr->AI()->Talk(SAY_ORCS_ANSWER);
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}
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break;
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}
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}
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void SummonOrcs(float x, float y, uint32 duration, uint32 homeTime, bool first)
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{
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for (uint8 i = 0; i < 6; ++i)
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{
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if (Creature* cr = me->SummonCreature(NPC_SHADOW_COUNCIL_ENFORCER, -2091.731f, 7133.083f - 3.0f * i, 34.589f, 0.0f))
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case EVENT_CHECK_HEALTH_25:
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case EVENT_CHECK_HEALTH_50:
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case EVENT_CHECK_HEALTH_75:
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if (_instance->GetData(DATA_SHIELD_PERCENT) <= eventId * 25)
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{
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cr->GetMotionMaster()->MovePoint(0, (first && i == 3) ? x + 2.0f : x, cr->GetPositionY() + y, cr->GetMapHeight(x, cr->GetPositionY() + y, cr->GetPositionZ(), true));
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cr->m_Events.AddEvent(new NpcRunToHome(*cr), cr->m_Events.CalculateTime(homeTime + urand(0, 2000)));
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cr->DespawnOrUnsummon(duration + urand(0, 2000));
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Talk(eventId + 1);
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break;
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}
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events.ScheduleEvent(eventId, 500);
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break;
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case EVENT_SUMMON_CRYSTAL:
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me->SummonCreature(NPC_DP_EMITTER_STALKER, me->GetPositionX() + 8.0f, me->GetPositionY(), me->GetPositionZ());
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break;
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case EVENT_SUMMON_FLYING_CRYSTAL:
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me->CastSpell(me, SPELL_PORTAL_CRYSTALS, true);
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events.ScheduleEvent(EVENT_SUMMON_FLYING_CRYSTAL, 1000);
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break;
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case EVENT_OUTRO_1:
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me->SetFacingTo(6.21f);
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Talk(SAY_WIN);
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events.ScheduleEvent(EVENT_OUTRO_2, 17000);
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break;
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case EVENT_OUTRO_2:
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me->SetFacingTo(3.07f);
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events.ScheduleEvent(EVENT_OUTRO_3, 2000);
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break;
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case EVENT_OUTRO_3:
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SummonOrcs(-2046.158f, -3.0f, 37000, 30000, true);
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events.ScheduleEvent(EVENT_OUTRO_4, 2000);
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break;
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case EVENT_OUTRO_4:
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SummonOrcs(-2055.97f, -2.0f, 33000, 28000, false);
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events.ScheduleEvent(EVENT_OUTRO_5, 2000);
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break;
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case EVENT_OUTRO_5:
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SummonOrcs(-2064.0f, -1.5f, 29000, 26000, false);
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events.ScheduleEvent(EVENT_OUTRO_6, 2000);
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break;
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case EVENT_OUTRO_6:
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SummonOrcs(-2074.35f, -0.1f, 26000, 24000, false);
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events.ScheduleEvent(EVENT_OUTRO_7, 7000);
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break;
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case EVENT_OUTRO_7:
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Talk(SAY_ORCS_ENTER);
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events.ScheduleEvent(EVENT_OUTRO_8, 7000);
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break;
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case EVENT_OUTRO_8:
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if (Creature* cr = me->FindNearestCreature(NPC_SHADOW_COUNCIL_ENFORCER, 20.0f))
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{
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cr->SetFacingTo(3.07f);
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cr->AI()->Talk(SAY_ORCS_ANSWER);
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}
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break;
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}
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}
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void SummonOrcs(float x, float y, uint32 duration, uint32 homeTime, bool first)
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{
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for (uint8 i = 0; i < 6; ++i)
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{
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if (Creature* cr = me->SummonCreature(NPC_SHADOW_COUNCIL_ENFORCER, -2091.731f, 7133.083f - 3.0f * i, 34.589f, 0.0f))
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{
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cr->GetMotionMaster()->MovePoint(0, (first && i == 3) ? x + 2.0f : x, cr->GetPositionY() + y, cr->GetMapHeight(x, cr->GetPositionY() + y, cr->GetPositionZ(), true));
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cr->m_Events.AddEvent(new NpcRunToHome(*cr), cr->m_Events.CalculateTime(homeTime + urand(0, 2000)));
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cr->DespawnOrUnsummon(duration + urand(0, 2000));
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}
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}
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};
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}
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private:
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InstanceScript* _instance;
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EventMap _events;
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Movement::PointsArray _groundArray;
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Movement::PointsArray _airArray;
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};
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enum timeRift
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@@ -279,151 +279,149 @@ enum timeRift
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EVENT_CHECK_DEATH = 2
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};
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class npc_time_rift : public CreatureScript
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struct npc_time_rift : public NullCreatureAI
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{
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public:
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npc_time_rift() : CreatureScript("npc_time_rift") { }
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CreatureAI* GetAI(Creature* creature) const override
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npc_time_rift(Creature* creature) : NullCreatureAI(creature)
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{
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return GetTheBlackMorassAI<npc_time_riftAI>(creature);
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_instance = creature->GetInstanceScript();
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}
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struct npc_time_riftAI : public NullCreatureAI
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void Reset() override
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{
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npc_time_riftAI(Creature* creature) : NullCreatureAI(creature)
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if (_instance->GetData(DATA_RIFT_NUMBER) >= 18)
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{
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instance = creature->GetInstanceScript();
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me->DespawnOrUnsummon(30000);
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return;
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}
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EventMap events;
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InstanceScript* instance;
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ObjectGuid riftKeeperGUID;
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events.ScheduleEvent(EVENT_SUMMON_AT_RIFT, 16000);
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events.ScheduleEvent(EVENT_CHECK_DEATH, 8000);
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}
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void Reset() override
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{
|
||||
if (instance && instance->GetData(DATA_RIFT_NUMBER) >= 18)
|
||||
void SetGUID(ObjectGuid guid, int32) override
|
||||
{
|
||||
_riftKeeperGUID = guid;
|
||||
}
|
||||
|
||||
void DoSummonAtRift(uint32 entry)
|
||||
{
|
||||
Position pos = me->GetNearPosition(10.0f, 2 * M_PI * rand_norm());
|
||||
|
||||
if (Creature* summon = me->SummonCreature(entry, pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 150000))
|
||||
if (_instance)
|
||||
{
|
||||
me->DespawnOrUnsummon(30000);
|
||||
return;
|
||||
}
|
||||
|
||||
events.ScheduleEvent(EVENT_SUMMON_AT_RIFT, 16000);
|
||||
events.ScheduleEvent(EVENT_CHECK_DEATH, 8000);
|
||||
}
|
||||
|
||||
void SetGUID(ObjectGuid guid, int32) override
|
||||
{
|
||||
riftKeeperGUID = guid;
|
||||
}
|
||||
|
||||
void DoSummonAtRift(uint32 entry)
|
||||
{
|
||||
Position pos = me->GetNearPosition(10.0f, 2 * M_PI * rand_norm());
|
||||
|
||||
if (Creature* summon = me->SummonCreature(entry, pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 150000))
|
||||
if (instance)
|
||||
if (Unit* medivh = ObjectAccessor::GetUnit(*me, _instance->GetGuidData(DATA_MEDIVH)))
|
||||
{
|
||||
if (Unit* medivh = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_MEDIVH)))
|
||||
float o = medivh->GetAngle(summon) + frand(-1.0f, 1.0f);
|
||||
summon->SetHomePosition(medivh->GetPositionX() + 14.0f * cos(o), medivh->GetPositionY() + 14.0f * std::sin(o), medivh->GetPositionZ(), summon->GetAngle(medivh));
|
||||
summon->GetMotionMaster()->MoveTargetedHome(true);
|
||||
summon->SetReactState(REACT_DEFENSIVE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoSelectSummon()
|
||||
{
|
||||
uint32 entry = RAND(NPC_INFINITE_ASSASIN, NPC_INFINITE_WHELP, NPC_INFINITE_CRONOMANCER, NPC_INFINITE_EXECUTIONER, NPC_INFINITE_VANQUISHER);
|
||||
if (entry == NPC_INFINITE_WHELP)
|
||||
{
|
||||
DoSummonAtRift(entry);
|
||||
DoSummonAtRift(entry);
|
||||
DoSummonAtRift(entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
DoSummonAtRift(entry);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SUMMON_AT_RIFT:
|
||||
DoSelectSummon();
|
||||
events.ScheduleEvent(EVENT_SUMMON_AT_RIFT, 15000);
|
||||
break;
|
||||
case EVENT_CHECK_DEATH:
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
||||
{
|
||||
Creature* riftKeeper = ObjectAccessor::GetCreature(*me, _riftKeeperGUID);
|
||||
if (!riftKeeper || !riftKeeper->IsAlive())
|
||||
{
|
||||
float o = medivh->GetAngle(summon) + frand(-1.0f, 1.0f);
|
||||
summon->SetHomePosition(medivh->GetPositionX() + 14.0f * cos(o), medivh->GetPositionY() + 14.0f * std::sin(o), medivh->GetPositionZ(), summon->GetAngle(medivh));
|
||||
summon->GetMotionMaster()->MoveTargetedHome();
|
||||
summon->SetReactState(REACT_DEFENSIVE);
|
||||
_instance->SetData(DATA_RIFT_KILLED, 1);
|
||||
|
||||
me->DespawnOrUnsummon(0);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
me->CastSpell(riftKeeper, SPELL_RIFT_CHANNEL, false);
|
||||
}
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_DEATH, 500);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DoSelectSummon()
|
||||
{
|
||||
uint32 entry = RAND(NPC_INFINITE_ASSASIN, NPC_INFINITE_WHELP, NPC_INFINITE_CRONOMANCER, NPC_INFINITE_EXECUTIONER, NPC_INFINITE_VANQUISHER);
|
||||
if (entry == NPC_INFINITE_WHELP)
|
||||
{
|
||||
DoSummonAtRift(entry);
|
||||
DoSummonAtRift(entry);
|
||||
DoSummonAtRift(entry);
|
||||
}
|
||||
else
|
||||
DoSummonAtRift(entry);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SUMMON_AT_RIFT:
|
||||
DoSelectSummon();
|
||||
events.ScheduleEvent(EVENT_SUMMON_AT_RIFT, 15000);
|
||||
break;
|
||||
case EVENT_CHECK_DEATH:
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
||||
{
|
||||
Creature* riftKeeper = ObjectAccessor::GetCreature(*me, riftKeeperGUID);
|
||||
if (!riftKeeper || !riftKeeper->IsAlive())
|
||||
{
|
||||
if (instance)
|
||||
instance->SetData(DATA_RIFT_KILLED, 1);
|
||||
|
||||
me->DespawnOrUnsummon(0);
|
||||
break;
|
||||
}
|
||||
else
|
||||
me->CastSpell(riftKeeper, SPELL_RIFT_CHANNEL, false);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_DEATH, 500);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
private:
|
||||
EventMap _events;
|
||||
InstanceScript* _instance;
|
||||
ObjectGuid _riftKeeperGUID;
|
||||
};
|
||||
|
||||
class spell_black_morass_corrupt_medivh : public SpellScriptLoader
|
||||
struct npc_black_morass_summoned_add : public SmartAI
|
||||
{
|
||||
public:
|
||||
spell_black_morass_corrupt_medivh() : SpellScriptLoader("spell_black_morass_corrupt_medivh") { }
|
||||
|
||||
class spell_black_morass_corrupt_medivh_AuraScript : public AuraScript
|
||||
npc_black_morass_summoned_add(Creature* creature) : SmartAI(creature)
|
||||
{
|
||||
PrepareAuraScript(spell_black_morass_corrupt_medivh_AuraScript);
|
||||
}
|
||||
|
||||
bool Load() override
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
SmartAI::EnterEvadeMode(why);
|
||||
|
||||
me->GetMotionMaster()->MoveTargetedHome(true);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_black_morass_corrupt_medivh : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_black_morass_corrupt_medivh);
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
_ticks = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void PeriodicTick(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
if (++_ticks >= 3)
|
||||
{
|
||||
_ticks = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void PeriodicTick(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
if (++_ticks >= 3)
|
||||
if (InstanceScript* instance = GetUnitOwner()->GetInstanceScript())
|
||||
{
|
||||
_ticks = 0;
|
||||
|
||||
if (InstanceScript* instance = GetUnitOwner()->GetInstanceScript())
|
||||
{
|
||||
instance->SetData(DATA_DAMAGE_SHIELD, m_scriptSpellId == SPELL_CORRUPT_AEONUS ? 2 : 1);
|
||||
}
|
||||
instance->SetData(DATA_DAMAGE_SHIELD, m_scriptSpellId == SPELL_CORRUPT_AEONUS ? 2 : 1);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_black_morass_corrupt_medivh_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
|
||||
private:
|
||||
uint8 _ticks = 0;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_black_morass_corrupt_medivh_AuraScript();
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_black_morass_corrupt_medivh::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
|
||||
private:
|
||||
uint8 _ticks = 0;
|
||||
};
|
||||
|
||||
void AddSC_the_black_morass()
|
||||
{
|
||||
new npc_medivh_bm();
|
||||
new npc_time_rift();
|
||||
new spell_black_morass_corrupt_medivh();
|
||||
RegisterTheBlackMorassCreatureAI(npc_medivh_bm);
|
||||
RegisterTheBlackMorassCreatureAI(npc_time_rift);
|
||||
RegisterTheBlackMorassCreatureAI(npc_black_morass_summoned_add);
|
||||
|
||||
RegisterSpellScript(spell_black_morass_corrupt_medivh);
|
||||
}
|
||||
|
||||
@@ -94,4 +94,6 @@ inline AI* GetTheBlackMorassAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, TheBlackMorassScriptName);
|
||||
}
|
||||
|
||||
#define RegisterTheBlackMorassCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetTheBlackMorassAI)
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user